In Traveller, I have always preferred Patrons to adventures, even the short Double Adventures. They better fit my improvisational GMing style.
I ran The Lady in White three times for three different groups. The setup was nearly identical in all three cases, the truth (and resolution) were not.
I'd love to hear more about the good times folks have had with 76 Patrons. Some of them seem a bit flat, while others have good potential.
I'm assuming "The Lady in White" is Patron 6? I offered that as the start of one campaign but the players were VERY resistant, though they did start to decide to take it on before the campaign blew up.
I'm using Patron 3 (with some bits from the T4 Version) with a different group.
Frank