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Best Background Skills

For me, a "background" skill is something you've picked up outside of whatever service/career you go into. It represents your daily living outside of that career and prior to that career.

Same here, IMTU “Background” skills are those you’ve learned prior to age 18, or after you roll stats but before you begin your Education or Career (using MgT 2e these days). However in MgT there’s just a list of skills to choose from, without any ties to who or what the character is.

Thus IMTU I have two tables, Birthworld (pretty self-explanatory but can include being born on an orbital station or on a ship) and also Upbringing (a simple one-word description of the character’s life growing up). The two tables lead to a selection of 0 level skills to primarily provide character depth for role play but also possibly in-game connections or adventure hooks as well.

Regarding “losing” that 0 level Background skill because later your Basic Training includes it, I always allow it to bump up to level 1. But kilemall’s suggestion of +1DM to commission/advancement rolls would be welcome at my table too. For MgT perhaps a +1DM to Qualification rolls would also work.
 
Having basic zero skills listed in that profession would make recruitment easier, since they're likely highly desired candidates.

It's like when the Army prefers young farmers, since you'd assume they are fitter, possibly know their way around firearms, might have mechanical knowledge.

And the Air Force gamers, being desk jockeys.
 
Having basic zero skills listed in that profession would make recruitment easier, since they're likely highly desired candidates.

It's like when the Army prefers young farmers, since you'd assume they are fitter, possibly know their way around firearms, might have mechanical knowledge.

And the Air Force gamers, being desk jockeys.

That would be a thought: if you had some of the service skills use that as a DM to get in, then, as per Kilemall, bump those that overlap from 0 to 1.

I'll just keep mostly to RAW1 but I do like that idea as well.

1 and having multiple rules sets, I have a lot of rules to pick from :)
 
Some interesting takes on the background skills, what I would say is however the campaign runs, its not surprising that people want to 'maximise' their character, its escapism, not real life. Why 'waste' background skills if you're going to get them, fair do's that's not how it would work in real life but this ain't real life.
 
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