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BIG ships

Savar

SOC-12
okay I went nutz.

Took the base size for a type-2 planet (our moon)
and figgered out the dTon for building a sphere hull ship (Read David Weber's Mutineer's Moon) to see why I did this.

anyways.

on a ship that size they give dTons for spinal mounts, but only one per ship realy is kinda funny on a ship that size.

I was wandering about having 1 spinal mount per 1Mt ?
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1.27091E18 dtons

25,418,200,000,000 dTon Bridge
J-2
1-G
Armor USP 16
725405251142 Fuel Purification Plants

its been slow but fun project
going to work out most of the statistics.
then I am going to use it a couple ways reacering in campains.
 
With a ship that size you would actually have to start counting internal damage rolls instead of worrying about purely SI damage when attacked by spinal mesons.
ROFLMAO!
 
"but how do I use spinal wepaons from that ship ?"

Just press the button that says "Enemy Dies"

Good gravy that is mighty big ship!

Oh no! Does your own gravity well keep you from jumping?
It's a portable fief too! :cool:
 
well had some chat about gravity and such.
was thinking Grav plates would help.
but it might be BAD for other ships with a wandering Gravity well flooting around out there.

well I have anuff hard points for all the turrents and bays I could want.

lets see I fire 2000 bays of missiles. who needs spinal mounts I guess.

mount one just for small things

shoot after reading the Black Globe rules I might be able to put anuff bays of Pulse Lasers in to take out most "normal" ships with one shot by overloading there capasitance
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What would happen to the gas giants other satalites if an object the size of the moon just turned up?

Or what would happen when it orbits a mainworld? Never mind spring tides...
 
Hell, if you're going for a ship that big, just make it big enough to take a gas giant right into it's fuel bay... Of course, a ship that size would almost have to have an actual bay, surrounded by fuel purification plants, so rather than 'skimming' a gas giant, it just kinda swallows it.

Hey, you could call it the "Galactus". It eats worlds, see? umm.. I'm tired. I'm going to bed now.
 
Well I had calculated anuff fuel refinerys to fill the Jump tanks in 1 year

I don't have the number in front of me but it was a LOT

just open a hugh Iris hold door and do a near orbit, its partialy streamlined being a sphere. only a 1 G drive maybe I should up that to 2 ? lol this project is going to take a while,. I am planing on doing a couple Partal floor plans to use depending on whats its use is in the campain, igf it is a daralic or if it is a generational type ship, or some other plot line. one of the things I am working on is automation from an AI.
 
Originally posted by Kurega Gikur:
*snip*

Oh no! Does your own gravity well keep you from jumping?
It's a portable fief too! :cool:
It´s a trap - a mobile gravity well. Kind of like the interdiction cruisers from Star Wars.
 
The largest I've ever put pen to paper were 20MdTon semi-orbital buffered planetoid defence rocks/religious sites. They were bad enough, each having 40 fuel cruisers (20kdTon from memory) constantly fetching fuel just to keep the station keeping drive running.

You end up with interesting problems. Like how dTon do you assign to a ziggaraut.

The largest I've ever used in game was a similar size to your project. An ancients automated AI facility pumping out material for a bezerker storyline I was running. I never worked any numbers for it, let alone deckplans, it was an end boss to a long running campaign and didn't need them, so I'm intrigued by what you end up with, and what it shows you.
 
Traveller high-tech indicates that sublight-mobile and jump-mobile worlds become possible around TL25 or so.

It seems best in these cases to pinch off the space encompasing a gas giant into a pocket universe, then installing fuel-access portals from it onto your world. In this way, refuelling would not be necessary until the gas giant was tapped out.

Suppose you did this with Earth and Jupiter, using mass as a volume indicator for simplicity.

So then, jumping 1 parsec uses 10% Earth mass.

Jupiter is 318 Earth masses, which is the equivalent of 3180 single-parsec jumps.

Suppose Earth had jump-3 engines. It could jump 1060 times. At 50 jumps per year, it could continue on for 21 years nonstop at J3. If it spent a month between jumps, then it would soldier on for 88 years of jump-3s.

You could stretch that out even further by saying that high tech jump drives require less fuel. 5% at TL20, 2.5% at TL25, etc. Smoke and mirrors as needed.

And when the gas giant is finally exhausted, you reset the portal to point to a GG in another pocket universe.

Good enough?
 
For the spinal mount you can probably rationalize increasing the damage dice done. Maybe even do a death star thing, 100d1000, destroy target planet with diameter less than 10.
 
For the spinal mount you can probably rationalize increasing the damage dice done. Maybe even do a death star thing, 100d1000, destroy target planet with diameter less than 10.
The Death Star's main weapon consisted of 7 spinal mounts collemated into a single beam. Now the T20 rules tell us that all spinal mount weapons do 16 dice of damage, so 7 such weapons would do 96 dice of damage, d20's in the case of a meson beam weapon*. Rounding up to 100d20 damage (for simplicity) this would give an average of 1050 points of damage.

The burst radius for such a weapon would depend on the USP rating, at 10 meters per USP rating. The book values for meson guns go from 10 to 27. If we assume a value of 25 for each gun, this would give a combinded area of effect of 1750 meters.

But compared to the size of a world, this really is not all that much damage, nor is the area significantly large. What matters here is that this damage was done deep inside the planet. A portion of the core of the planet more than 3 km across was nuked. Turned to vapor. What blew Alderan up was not the explosion of the beam per se, but the effect of 2.24 x 10^10 cubic meters of rock expanding into gaseous form.

*Since the beam was emiting visible light, we should assume that is was in fact a meson beam based weapon rather than a particle accelerator weapon. A PA would only be visible due to the absorbtion and reemission of energy by particles hit on its path, and thus would not be visible while in space. However, a meson beam could emit a certain amount of light all along its path due to quantum uncertainty effects on the decay rate of the meson particles. There should actually be a similar light beam on the far side of the target as well, as some of the meson particles would not decay as soon a they should
 
Sky Raiders

I converted the sky raiders asteroid for use in a campaign but never made it far...50bdt. Fairly nice size first draft... what fun it was putting it together and using the story line.

Also had a 25Mdt and 10Mdt design.
 
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I converted the sky raiders asteroid for use in a campaign but never made it far...50bdt. Fairly nice size first draft... what fun it was putting it together and using the story line.

Also had a 25Mdt and 10Mdt design.

Totally awesome. 50bt, eh?

I suppose the Vilani never thought to build things that big, though they must have relied on large carriers early on, and surely planetoid hulls are great cost-savers.
 
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