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Book 2 Question: Air/Rafts

opensent

SOC-12
So I just rolled 52 on the spec trade chart for Book 2, which yields Air/Rafts. I rolled 5 for quantity. Book to lists this cargo with a base value of 6,000,000. I rolled 9 on the AVT table (120%) which means 7.2 Million per 'quantity'.

Now I am totally confused. Quantity is per item, but why would someone pay 6,000,000 for an air/raft, when book 3 lists these for 600,000.

So the cargo is 5 air/rafts at 7.2 million each with a total weight of 20 tons?
 
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IIRC, there was errata published by GDW that indicated the prices for vehicles in Bk2 was off by a factor of 10. The TL 6 ground car went for 60,000 Cr for example, which should have been only 6,000. The 600,000 Cr price for the air/raft should be correct.
 
So the actual value for quantity of cargo is 720,000 (600,000 x 120%), and not/not 7.2 million?
 
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Correct opensent. Apparently the markup is 20% for that particular market.

As an aside, a long time houserule I've used applies the AV table roll for PC purchases in single quantity too. Makes things more interesting when the PCs go shopping and find, for example, the replacement air/raft for the Cr600,000 one the IISS owns that they left melting on some acid world is gonna cost them Cr720,000 :devil:
 
I just checked the T20 trade table and it has the same thing: 6,000,000 for 'Air/Raft' AND the quantity is specifically indicated as 1 ton (since there is no bracket behind the quantity listing the tons/quantity).

ARGH!!! Do they some how ship 10 air/rafts in a 1 ton box? WTH? I guess they must turn them all on, let the gravitics counter act thier weight for the whole flight, and ship them to the destination. 8)

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The problem with 600,000 per air/raft is that Book 4 corrects air/raft prices in book 3 down to 60,000 per air/raft (Grav belts become 10,000 etc.).

So I'm still off with 600,000 on the trade chart (or each quantity is a 40 ton lot of cargo). If I lower it and all the other vehicles down too low, then it seems to skew the trade table to the low end.

<sigh>
 
Skewing the trade table lower is a Good Thing(tm). It stops those runaway bazillionaire in two quick jumps campaigns. I personally reduced the prices on a lot more than the vehicles, almost every item on the speculative trade table, by a factor of 10 to reduce the problem. Trust me, it'll make for a saner and better game :)

It does leave a problem of why anyone would ship such cheap stuff for so many creds, I've a solution for that too, I reduced the costs of everything else by a factor of 10 as well... ship prices, fuel, passage, freight charge. I haven't played with the changed rules much and there are exceptions, but overall it seems workable.
 
I've been cross checking a lot of the prices of bulk metals... the prices in Bk2/T20 are pretty much on par with bulk grain as written, presuming 10 Cubic Meters a ton and rounding to one significant digit.
 
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