Which CT ship design/combat system do you prefer for character level engagements? (well, not only CT - T20 has a variant of HG in it IIRC)?
I like the versatility and the level of details provided by the High Guard shipbuilding system; however, the combat system is built for big, undetailed big-fleet actions, especially with their lack of variable ranges (only "short"/"long", all combat is only in one range). Also, it renders fighters far less useless and weaken the misiles as well (and ignore their logistics - no magazine, no need to reload or buy missiles, no real support for the Missile Supplement).
On the other hand, the Book 2 system is quite undetailed and limited when it comes to building ships. In space combat, however, it provides a detailed, interesting character-level system, and makes missiles and fighters interesting - but the weapons lack some variance.
Or do you use some variant system? such as Ken Pick's one? I pretty much like it, and it solves most problems with the basic system - though I'd still like to see plasma/particle turret/bay weapons from the Book2 system for added variety.
Note that MTU is pretty low-TL (early-mid TL12; nuclear dampners weren't invented yet and probably won't be until early TL13), and most ships are still small, due to production capability (only a few heavily-developed worlds/systems, most systems are still in the early-mid colonial stage).
EDIT: Another issue I have with the Book2 combat system is that all lasers are the same; all lasers have the same power and the same damage regradless of TL (except for Ken Pick's Laser Bays, that is).
I like the versatility and the level of details provided by the High Guard shipbuilding system; however, the combat system is built for big, undetailed big-fleet actions, especially with their lack of variable ranges (only "short"/"long", all combat is only in one range). Also, it renders fighters far less useless and weaken the misiles as well (and ignore their logistics - no magazine, no need to reload or buy missiles, no real support for the Missile Supplement).
On the other hand, the Book 2 system is quite undetailed and limited when it comes to building ships. In space combat, however, it provides a detailed, interesting character-level system, and makes missiles and fighters interesting - but the weapons lack some variance.
Or do you use some variant system? such as Ken Pick's one? I pretty much like it, and it solves most problems with the basic system - though I'd still like to see plasma/particle turret/bay weapons from the Book2 system for added variety.
Note that MTU is pretty low-TL (early-mid TL12; nuclear dampners weren't invented yet and probably won't be until early TL13), and most ships are still small, due to production capability (only a few heavily-developed worlds/systems, most systems are still in the early-mid colonial stage).
EDIT: Another issue I have with the Book2 combat system is that all lasers are the same; all lasers have the same power and the same damage regradless of TL (except for Ken Pick's Laser Bays, that is).