I'm not finding anything clear in my searches.
Did the first edition of High Guard actually have a usable missile magazine rule, or was it just a "your ship has a magazine or it doesn't" sort of thing, leading to a further vacuum of detail?
I'm wondering if anyone's got a nice, SIMPLE way of contending with missile expenditure that tempers the "Mordenkainen's Endless Barrage" of a ten ton fighter with a missile rack launching missiles every turn for a fifty-turn High Guard battle. I've been cobbling together ships that can barely hit each other and keep lobbing "Hail Mary" passes at each other that can only hit on high rolls.
Maybe a magazine constitutes equal tonnage again to all missile launch systems: A magazine for a single turret = 1 ton, a magazine for a 50 ton bay = 50 tons.
Existence of a magazine allows reloads for (say) twenty turns.
Absent a magazine - three turns? More? Fewer?
I know about the Freelance Traveller solution, and it just seems to err on the side of "fiddly."
Did the first edition of High Guard actually have a usable missile magazine rule, or was it just a "your ship has a magazine or it doesn't" sort of thing, leading to a further vacuum of detail?
I'm wondering if anyone's got a nice, SIMPLE way of contending with missile expenditure that tempers the "Mordenkainen's Endless Barrage" of a ten ton fighter with a missile rack launching missiles every turn for a fifty-turn High Guard battle. I've been cobbling together ships that can barely hit each other and keep lobbing "Hail Mary" passes at each other that can only hit on high rolls.
Maybe a magazine constitutes equal tonnage again to all missile launch systems: A magazine for a single turret = 1 ton, a magazine for a 50 ton bay = 50 tons.
Existence of a magazine allows reloads for (say) twenty turns.
Absent a magazine - three turns? More? Fewer?
I know about the Freelance Traveller solution, and it just seems to err on the side of "fiddly."