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General Books of Charted Space?

Spinward Scout

SOC-14 5K
Baron
Someone posted on Reddit about what "In-world" books Players would like to read. I think I might have misunderstood their intent, but I posted a bunch of Traveller-sounding book titles I think would be interesting. Here's some ideas, plus an extra one.

The Adventures of Captain Luna
- a daring Imperial Navy Captain fighting Pirates in the Solomani Sphere.

Lost in the Rift
- a Family, their Pilot, a Robot , and a bumbling stowaway Misjump far into the Great Rift.

Dating Secrets of the Ancients
- Self-explanatory

Hiding Behind the Claw
- a woman takes her kids and runs away from a dangerous man

Get out of my mind!
- dealing with illegal Psions

What books would you come up with for Traveller?
 
Someone posted on Reddit about what "In-world" books Players would like to read. I think I might have misunderstood their intent, but I posted a bunch of Traveller-sounding book titles I think would be interesting. Here's some ideas, plus an extra one.

The Adventures of Captain Luna
- a daring Imperial Navy Captain fighting Pirates in the Solomani Sphere.

Lost in the Rift
- a Family, their Pilot, a Robot , and a bumbling stowaway Misjump far into the Great Rift.

Dating Secrets of the Ancients
- Self-explanatory

Hiding Behind the Claw
- a woman takes her kids and runs away from a dangerous man

Get out of my mind!
- dealing with illegal Psions

What books would you come up with for Traveller?
Not sure i am reading this right -- is this a list of fictional books (possibly nonfiction, in-universe) that player-characters (rather than players) would be reading?
 
Dog Day Afternoon
- a bunch of Vargr screw ups raid an Imperium planet, after taxes have already been collected and sent to the subsector capitol, are trapped by the local planetary navy, take hostages, and try to negotiate their way off planet.
 
On the planet Carmel, the Indigenes (the first, pre-Long Night colonists) have a series of stories about "Larry Hellmu"
(Hellmu are a 4 to 5 meter tall version of emu. )

The Larry Hellmu stories are folk tales that teach children about how to live on the planet, and how to live their lives in the community, much like the Iktomi stories of the Native Americans.

When I was writing up the Carmel system document, I included one fo the Larry Hellmu stories:
Once upon a time, there were four Hellmu: Sharpbeak, Stomper, Evil Eye, and Larry.

They lived with their flock out on the plains, not far from a village of Humans. They roamed through the forest during the summer, and in the winter nights they hid under a huge pile of bushes to keep warm and during the day stalked and prowled in a constant effort to get enough food to keep them warm inside.

One winter day the four Hellmu went out to hunt. Their mother told them "You may hunt any of the forest creatures, but stay away from the stone dwellings of the humans, for they have rifles and will turn _you_ into food!"

Then their mother gathered some of the other matrons of the flock and said,"We are going out to slaughter prey. You children behave and do not get into mischief while we gather food."

Larry looked confused at Mother and asked, "Why is it that we hunt, and you go to slaughter prey?"

Mother looked down her long beak at him, and said sternly, "'Hunt' implies a chance of failure."

With that, Mother and six other matrons went running to the east, away from the human settlement, following the trail of a herd of Beefalope

Sharpbeak, Stomper and Evil Eye were good Hellmu, and went north and found a swarm of Morcust, and jumped all around, stomping on them and stunning them, then ripping their shells open to get at the tasty meat inside.

But..
Larry was embarrassed by the way Mother had implied he could only hunt and not slay like a grown matron, and went west, intending to take one of the human cattle.

Larry went quite a ways, and then he came upon the human cattle herd... and as he was preparing to run one down, he heard the sound of barking, and saw the human hound-pack chasing towards him. Larry was unused to the idea of being hunted rather than the hunter, and this was even more of an insult than what Mother had said, so he charged the dogs! He wanted to snatch one of the hounds up in his beak, snap its spine and then run home and show Mother how fierce a hunter he was.

As he ran at the dogs, though, they spread out. and each time he lunged at one, the ones behind him would bite and nip at his legs. They even ripped feathers out of his bright and beautiful tail!

Then Larry caught a scent on the wind - the scent of oil and steel, and a chemical scent that he never sniffed before... but he knew enough to know that it was the scent of humans, and the scent of the rifle. He knew it was time to leave!

Larry turned east, toward home, and he ran as fast as his bleeding legs would go - and then with a mighty leap jumped clear over the dog in his path and kept running!

Just when he thought he was clean away, there was a sharp tug on his tail, and a loud thunder behind him.. and when he looked back, the human's rifle was smoking, and worse, the brightest, longest, most flamboyantly green of his tail feathers was gone! Pieces of it were floating in the air behind him as he redoubled his efforts to run away.

The human, concerned that the Hellmu normally hunt in groups, like dogs, stayed with his herd to watch for other attackers... and thus did not pursue Larry who ran all the way home without slowing down at all.

When he got home, he saw that his siblings had laid out their kills.... and Mother looked at him, his tail, and the black smudge marks on what was left of his best tail feather, and turned him over her knee and gave him a sound thrashing.

Also mentioned there are the "II Enri" 3D, TV, movies and books. These are the same kind of propaganda/indoctrination documents, but for Imperial children.

https://docs.google.com/document/d/1Qla9L50gw5xyK1QdBkkqm6DpmZ7lsUTqdOfZug6o76M/edit#heading=h.g3ol0l44yirs -- intro for the II Enri Adventures


IMTU, on Regina (and presumably some other high tech systems) there's what are effectively "Dime Novels". These are e-books with pictures , video and biography info on selected figures, usually Travellers, who caught the public eye in some way. If the players are very (un?)lucky, they might find that there's a Dime Novel about them, which is both good and bad ,depending on what event caused the person to catch the attention of the public.

"The Old Scout" series is in this collection, but extends past the Regina system. The Old Scout is sort of like Clint Eastwood's "Man with No Name". Part of the stories is that you never find out who he is or what he looks like.

(https://www.freelancetraveller.com/features/stories/index.html has several Old Scout stories)


There's similar stories out on the Solomani Rim about "The Consultant" who is an anti-SolSec libertarian who undertakes different activites that he does for a profit, but end up helping the people he was hired by. The books are sort of like "The Magnificent Seven" or "Seven Samurai", but there's only 4 main characters.

https://docs.google.com/document/d/10K4-cmtACA5het9jNSGqp2mx1L8Ko0H0g1Tp63Y4T_A/edit?usp=sharing -- Early Solomani version of "The Consultant", pre Traveller, but it conveys the concept
 
Fringe theories about the Frontier Wars, the Imperium's neighbors, the Ancients, alternatives to the Solomani Hypothesis, et cetera all to misdirect the characters with regards to the big picture.
 
Not sure i am reading this right -- is this a list of fictional books (possibly nonfiction, in-universe) that player-characters (rather than players) would be reading?
Yes, they would be books on your Character's bookshelf.

Plays on the Titles of the Classic Traveller adventures:

MisJump to Mithril
- there could be worse places to end up

'High' Guard
- Drugs in the Third Imperium

Low Budget Squadron
- when you've got nothing but a shoestring and a junk belt

Twilight's Valley
- some folks just don't want to find anything

Rusty Sword
- tales from the oldest Mercenaries

Signal OK
- Space free of Pirates

Resurrection on Arcturus Station
- experiments on bringing back the dead

Beltstrike
- a guide to Child punishment
 
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