Gallowglass
SOC-12
If you check the archives of the RQ Rules Mailing list somewhere you'll find that Steve Perrin discussed Other Suns late last year/early this year. Apparently it was originally offered to Chaosium as "RQ Rules in Space" but Chaosium and Niall Shapiro (the author) differed so much over the "furriness" and the rather baroque mathematics employed in places that they had a parting of the ways and Niall re-jigged some key things (such as the hit location chart) and licensed the manuscript to FGU.Originally posted by ninthcouncil:
There was actually a science fiction RPG called Other Suns from FGU many years ago, that bore a startling resemblance mechanics-wise to BRP. I seem to remember the dedications included some thanks to one of Chaosium's then staff, so perhaps the author had even OK'd it with them, though RQ and BRP were never mentioned explicitly. If not, I'm surprised Chaosium didn't issue a "cease and desist" to FGU, as the similarities were absolutely in-yer-face.
I liked the L'Doran Hegemony, as far as it went. In particular, I liked the "earth is an irrelevant cinder, you are NOT the dominant species in the galaxy, live with it!", although keeping things balanced with a Bajoran (an anthropomorphic bear) in the party was tricky...The background wasn't up to much, though unlike most it didn't have humans as the main race, but as defeated and assimilated members of a multi-species empire (dominated by ... anthropomorphic foxes ). The general "furriness" of the aliens was a bit off-putting, though at the time I knew nothing of furries (oh, the innocence!).
Well, I quite liked the attitude that in this universe, without mil-tech fighting was a bad plan. But I mostly used the spacecraft systems and tech from Space Opera (scientific plausibility nil, playability 8 or 9 IMO) with the OS rules and setting.The starship design had some little issues as well. If I remember correctly, the damage caused by starship weaponry depended on the ratio between the "factor" of the attacking weapon and the "factor" of the defending screen. But most non-military starship designs had no screens, so as written, even the lightest of weaponry would do infinite damage to them...
The other SF rules set that was BRP derived was Futureworld, the SF third of Worlds of Wonder. No ships (just a Gate system) and it was very basic, but it had a neat section on personal EW systems and, being specifically design for BRP interchangeability, was excellent for doing high tech weapons in multiverse hopping Eternal Champion style-games. And I believe the Blake's Seven RPG has it's roots in BRP as well (although I have yet to fully read my copy of that...).
Cheers,
Nick Middleton