ShapeShifter
SOC-13
My biggest problem thus far in using CT for retro-SF is the ship design system. No need for jump. No need for any distinction between unstreamlined and streamlined, hydrogen harvesting, and so on. I would say offhand that the engineering section wouldn't have to take up more than 25% of the overall structure, based on what I've seen of the old school rocket ships.
In Flash Gordon: Space Soldiers (the first serial) the motive power of Zarkov's rocket ship appeared to be a car's engine-block right next to the port-side hatch (it's obvious when it's giving off profuse amounts of sparks while the vehicle is in flight.) Where the fuel is stored is beyond me.
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I once provided a deckplan of Zarkov's ship to a guy who was working on a SciFi fanzine, but nothing came of it, sadly. I'll see if I can dig it up sometime.
In Flash Gordon: Space Soldiers (the first serial) the motive power of Zarkov's rocket ship appeared to be a car's engine-block right next to the port-side hatch (it's obvious when it's giving off profuse amounts of sparks while the vehicle is in flight.) Where the fuel is stored is beyond me.

I once provided a deckplan of Zarkov's ship to a guy who was working on a SciFi fanzine, but nothing came of it, sadly. I'll see if I can dig it up sometime.