The setting is right after a rebellion on a planet, where a new government took over. There are still pirates, spies from the neighboring super powers, and other sorts of things to deal with. For more detail, see "atpollards Pb" and the "TDW:1416" threads in the PbP section. This game starts a few weeks after those end.
The question is, what sorts of things might they need to deal with? What sorts of adventures might there be? I'm thinking more TV episodes than one big movie, but there will be an overall story arc.
Ex-rebels soldiers captures by the former government are still missing, and the "negotiations" with pardoned or jailed ex-officials are dragging. Maybe some of them know more than they say, maybe they just know the prisoners were taken off their custody shortly before the fall of the government. Among them is the daughter of a nowèhigh-ranking official of the new planetary government.
The government tasks the PCs and their ship to conduct a raid on a supposed prisoners' camp. Camp turns out to be empty and looks more like a research center than a POW facility. Camp also contains evidence that pirates had extensive contact with the former government, and maybe there is an ongoing pact between the two as piracy, which so far was supposed to be caused by opposition to the old government is steadily increasing, and some key supplies are getting scarcer by the week. A large black market has developed, some of it run by those who used to supply the rebellion, some of it brand new opportunism.
The PCs will find evidence that essential supplies, which they need for their own ship, get stolen at the starport, even in the military section where the new government's ships are docked. Their investigation will lead them to several of the biggest black marketeers, which are increasinglt at odds with each other. They'll be able to win some over to the new government by appealing to their better nature, others they'll have to defeat through inflitration and police work.
Through the black marketeers, they'll be able to ascertain that subsystem pirates are behind the situation : they hijack supply ships or cargo eitherin space or on the ground, and re-sell it with huge profits through the black market, at the same time eroding the population's confidence in the new government. Rumors abound that the ex-rebels aren't the good guys after all, with accusations of suppressing liberty, and even of wanton attacks by the new government's army and fleet.
The new government is fragmented, with some espousing radical reforms, and others just wanting their place at the feeding trough. There is also growing fear that the strongest neighboring nation (Imperium, Aslan, you decide) will tire of the growing disruption to commerce and intervene militarily to oust the new government.
As a parallel quest, the new government is trying to get back the ex-rebels captured during the uprising, but a lot of them seem to be missing. Some negotiations/investigation with pardoned/jailed ex-government officials seem necessary, but it will soon appear there's some reluctance on their part. A few small POW camps will be identified (and will have to be raided as they are in regions where the authority of the new government isn't fully established), but a lot of people are missing. It seems that, weeks before its downfall, some factions in the former government have transferred the prisoners in a seclude facility which will have to be taken by force/infiltrated. The guards will also say some of the prisoners seemed to have nothing to do with the rebellion and were even off-worlders. When the PCs take control of it, they find facilities that look more like a medical research center than a prison. A landing strip and the confessions of the guards will tell the PCs the prisoners were used in an horrible organ-harvesting operation, which fuels part of the black-market. Others -including the new official's daughter - have been taken off-world to a remote pirate base, a supposedly derelict ship/space station where the pirates use them as force labor to produce military supplies, as survivors of the ex-government plan to retake the planet. Some of the pirates know all about the whole scheme, others are more neutral towards the PCs' bosses and even helped the rebellion, and the PCs might be able to win them other or at least ensure their passive complicity.
Inside the station, the PCs will discover that among the prisoners are a number of citizens of that powerful neighbor. The ex-government officials and the more mardcore pirates plan to stage an international incident where an unarmed ship, transporting these hostages, will be deliberately destroyed by an apparently 'new government' ship and left floating in space where the Big Neighbor will find them, forcing the intervention. They will have to thwart the plan, ideally by boarding the doomed ship and taking it to safety, at the same time defeating the pirate ships tasked with destroying the civilian transport, masquerading as "new government" official warships.
How about that ?