Old_Dr_Skull
SOC-10
Well I wrapped up a 16-session campaign last night. While I intended it to be the last session, it was rather punctuated. It ended with a space battle between the PC's forces: a suped-up armored 400-ton blockade runner, a standard patrol cruiser, and a safari ship, vs. the villain's 2 close escorts and a Mercenary cruiser.
They wiped out the close escorts with relative ease, but the mercenary cruiser scored a critical hit on the blockade runner, and the result was a "Crew" hit. I had softened it from "all crew dead" to "all crew attacked", but the results were about 3/4 of the PC's wounded or dead. The NPC pilot punched the jump drive, but we found that the ship was just within 100 diameters of the planet, and ended up with a misjump into the middle of nowhere.
The safari ship and patrol cruiser escaped, but the main ship was lost forever with all hands.
I've been thinking back, and remember one other campaign ending in a similar fashion, with the PC"s asteroid ship being hit by a nuclear missile battery from a defense satellite and cracking wide open, exploding with all hands.
I suppose that if you have a campaign with a lot of space battles this is pretty inevitable. The chance of a critical hit coming up is pretty high, and the chance of that ending up with everyone dead is then pretty high. I suppose that's one of the reasons I try to stay away from space combat, but it was what the players were interested in doing.
In any case, how many games have ended for you folk with a catastrophic failure in the depths of space?
They wiped out the close escorts with relative ease, but the mercenary cruiser scored a critical hit on the blockade runner, and the result was a "Crew" hit. I had softened it from "all crew dead" to "all crew attacked", but the results were about 3/4 of the PC's wounded or dead. The NPC pilot punched the jump drive, but we found that the ship was just within 100 diameters of the planet, and ended up with a misjump into the middle of nowhere.
The safari ship and patrol cruiser escaped, but the main ship was lost forever with all hands.
I've been thinking back, and remember one other campaign ending in a similar fashion, with the PC"s asteroid ship being hit by a nuclear missile battery from a defense satellite and cracking wide open, exploding with all hands.
I suppose that if you have a campaign with a lot of space battles this is pretty inevitable. The chance of a critical hit coming up is pretty high, and the chance of that ending up with everyone dead is then pretty high. I suppose that's one of the reasons I try to stay away from space combat, but it was what the players were interested in doing.
In any case, how many games have ended for you folk with a catastrophic failure in the depths of space?