Greetings and salutations!
I am new to the forum so I do apologise if these topics have already been discussed.
I am running a Traveller universe heavily influenced by Star Trek and Star Wars. Having been inspired by some Star Trek starship designs, I would like to introduce some large capital ships [L-120m+ x W-44m+ x H-20m+] with displacements of over 100,000mt to my Traveller games. Many of which have complex or unusual hull designs. Some such as the Enterprise have multiple hulls
I am using the T4 FFS rules, and would like some hints on how to calculate the volume of unusual hull designs such as the klingon bird of prey from Star Trek III+ and the Enterprise.
Also, I am looking for hints on how to build small fighter spacecraft such as X-wings, and Colonial Vipers [BattleStar Galactica].
Thanks for any tips.
I am new to the forum so I do apologise if these topics have already been discussed.
I am running a Traveller universe heavily influenced by Star Trek and Star Wars. Having been inspired by some Star Trek starship designs, I would like to introduce some large capital ships [L-120m+ x W-44m+ x H-20m+] with displacements of over 100,000mt to my Traveller games. Many of which have complex or unusual hull designs. Some such as the Enterprise have multiple hulls
I am using the T4 FFS rules, and would like some hints on how to calculate the volume of unusual hull designs such as the klingon bird of prey from Star Trek III+ and the Enterprise.
Also, I am looking for hints on how to build small fighter spacecraft such as X-wings, and Colonial Vipers [BattleStar Galactica].
Thanks for any tips.