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Career: Politician

Soly

SOC-3
Using CotI, which career is closer to Politician, Bureaucrat or Diplomat, a combination or do you use something else?
 
When I am feeling particularly cynical, I use "OTHER" [Criminal-Politician]. ;)


Diplomat is probably the better choice, but either Diplomat or Bureaucrat could work. A "Diplomat-Politician" would be better with handling people and making deals. A "Bureaucrat-Politician" would be better at managing the departments and getting the government to run smoothly. So is THIS politician more of an 'Organizer' or more of a 'Persuader'? That is a decision for you to make.
 
When I am feeling particularly cynical, I use "OTHER" [Criminal-Politician]. ;)


Diplomat is probably the better choice, but either Diplomat or Bureaucrat could work. A "Diplomat-Politician" would be better with handling people and making deals. A "Bureaucrat-Politician" would be better at managing the departments and getting the government to run smoothly. So is THIS politician more of an 'Organizer' or more of a 'Persuader'? That is a decision for you to make.

Bureaucrat-Politician==>policy wonk

Diplomat-Politician==>jobs for landless nobles.
 
I would put the Politician as a member of the Criminal Class until proven innocent. No improvements for the class in the area of science or technology, but lots in Gambling and Bribery.
 
The noble career are the S:4 CotI politicians, at least in the Imperium.

Would that extend down to the mayor of every city?
I thought that the worlds were largely autonymous ... like with the whole extrality fence and line at the starport and all.
 
Just for good measure, consider that most white collar jobs in the private sector would qualify for Bureaucrat rather then Merchant or Diplomat.
 
Would that extend down to the mayor of every city?
I thought that the worlds were largely autonomous ... like with the whole extrality fence and line at the starport and all.
The OP did not specify the tier of politician.

Imperial government begins at the subsector level, the Imperial nobility are a professional hereditary politician class.

World government politicians are not covered by S:4 CotI careers, in just the same way there is no 'local police' career.

The closest match is:
Bureaucrats: Individuals serving a government or organization in management or
executive capacities.

And note that most world governments in Traveller are not elected nor democratic.
 
Imperial government begins at the subsector level, the Imperial nobility are a professional hereditary politician class.

Interesting. IMTU the basic fief of an Imperial noble is the local starport, if not a land grant in addition to that. So Imperial government begins at the starport IMTU.

Granted, some of the nobles do very little starporting as it were, letting locals or lackeys or hirelings handle the day to day business. But it is this handful of Knights, Baronets and Barons that give a subsector duke their authority, information, taxes, etc.
 
To the OP, when I played Classic I used the Noble character class for Imperial politicians and leaders, with Bureaucrat for rank and file local politicians and Diplomat being a specialized position dealing only with foreign powers (so some local "bureaucrats" were actually diplomats).
 
Anyone can be a politician, you just have to meet the requirements for getting appointed, or elected, as the case may be.

They ... do have are a very particular set of skills. Skills ... acquired over a very long career.

Like acting and reading an audience.
 
Guess I should have been a bit more spacific.

Basically a secondary Political career, after surviving 5 terms in the military and getting a rank of 5 or 6, Going into politics as a second career on their Homeworld, to maybe add to their skill set.

Its rare to get that lucky on promotions, and survival, I see maybe a military man maybe becoming a Diplomat, but not a Bureacrat. So I was thinking Politician, I see the Nobles more as a Liaison between Planetary Government and the Imperium, making sure the System "toes the line" so to speak. Similar to the Royal Family in England. I don't know exactly how that works but I think its close.

I do see points made about the Noble career, so maybe a combo of the 3 might give a decent skill set.
 
Basically a secondary Political career, after surviving 5 terms in the military and getting a rank of 5 or 6, Going into politics as a second career on their Homeworld, to maybe add to their skill set.

Too bad it's not a legal character. CT characters can only have one career. Only some of the later Traveller versions allowed what you want to do.

The character can have a job as a politician, but he has to rely on the skills he got in the military to do it.
 
The character can have a job as a politician, but he has to rely on the skills he got in the military to do it.

Using this as a starting point, I went looking at the actual skills available for a Diplomat or Bureaucrat.

The following skills are not found in LBB1 and have been ignored from the careers:
Carousing [Bureaucrat, Diplomat]
Instruction [Bureaucrat, Diplomat]
Interrogation [Bureaucrat, Diplomat]
Liaison [Bureaucrat, Diplomat]
Recruiting [Bureaucrat, Diplomat]

The following skills are found in LBB1 the Bureaucrat, and the Diplomat:
Admin [Bureaucrat, Diplomat]
Blade [Bureaucrat, Diplomat]
Computer [Bureaucrat, Diplomat]
Gun [Bureaucrat, Diplomat]
J-o-T [Bureaucrat, Diplomat]
Vehicle [Bureaucrat, Diplomat]

The following skills are found in LBB1 and the Bureaucrat, but not the Diplomat:
Brawling [Bureaucrat]
Leader [Bureaucrat]

The following skills are found in LBB1 and the Diplomat, but not the Bureaucrat:
Forging [Diplomat]
Streetwise [Diplomat]
Gambling [Diplomat]
Vacc Suit [Diplomat]


So based on this, I suggest that if your character has two or more skills from the following list, then he/she may be cut out to become a politician after retiring from the service:
Admin [Bureaucrat, Diplomat]
Blade [Bureaucrat, Diplomat]
Computer [Bureaucrat, Diplomat]
Gun [Bureaucrat, Diplomat]
J-o-T [Bureaucrat, Diplomat]
Vehicle [Bureaucrat, Diplomat]

... If you also have either Brawling or Leader, then you are more of a Bureaucrat-politician.

... If you also have Forging, Streetwise, Gambling or Vacc Suit, then you are more of a Diplomat-politician.


As a side point, it also reveals out how little difference there is in the skill sets between a Diplomat and a Bureaucrat ... they are more alike than different.
 
Too bad it's not a legal character. CT characters can only have one career. Only some of the later Traveller versions allowed what you want to do.

The character can have a job as a politician, but he has to rely on the skills he got in the military to do it.

Actually nowhere in CT does it not allow service in another career. In the examples most just muster out and start adventuring.
I can see limiting Marines from joining the Army, or Navy, but not other non military careers if the Player thinks 4 or 8 years in the MilItary is enough experience for their PC.
 
You get a bonus for being a veteran, possibly for rank as well.

Might be an issue if the electorate tends to be pacifistic.

Generally speaking, a lot of lawmakers tend to be lawyers, since they can take time off from their profession, and tend to understand what they are voting on.

In Dungeon and Dragon terms, dual classed.
 
Emm, they do include skills from LBB4 and 5, that's part of the problem in using them as an add on to the basic careers in LBB1, you need to own LBB4&5 to get the skill descriptions for the skills granted in S4:CotI - all it says in CotI is see LBB4 or 5.

The skill bloat of LBB:4+ extended character generation and the introduction of new skills is one of the major issues with CT.
 
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