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Other new full-book careers for CT.

I wouldn't mind a career book for educators and other education professionals.
(Don't send me messages about indoctrination, thanks.)
 
We'll have to see how things go once Book 9 is released. It makes no sense running two different game systems alongside one another, but doing some other bits and pieces would potentially be on the cards. And it is quite a funky thing.
There are a lot of people who won't even touch MgT materials, but might buy new CT materials, provided the tone and expected game style are unchanged.
The real question is "how many"... both CT-Die-hards and new products.

CT has remained popular throughout the history of Traveller.
 
Probably the same reason there were people who wouldn't touch MegaTraveller, or those that wouldn't go near TNE.

I have yet to find an edition that doesn't have something that can make my table top game better.

There is a lot more to like about MgT 2e than there is to dislike IMHO.
 
Why is that?
As one of those lot I'll explain my decision: I have no interest in the Third Imperium, but do have a lot of interest in the Classic Traveller rules framework (rough edges and all). MgT 2e is effectively all about the 3I, so is a hard sell to start. I'm also not much for the current art, nor the elaboration of things I'm just not interested in (rules upon rules, equipment lists, adventure paths, etc.). A CT compatible variant system for psionics, or weird pulp sci-fi setting? Then I'd be interested, but have found I can satisfy those interests with Cepheus Engine products. Still, I hold out hope for new, interesting CT products.
 
Why is that?
Because I never felt a need to change. I started playing CT in '79* and it's still just as much fun playing it now as it was then - more fun, really, because I'm a much more experienced gamer and I can get even more from the rules.

To say I'd "never touch" MgT isn't entirely true - I picked up maybe a half-dozen of the titles early on and like MT before it, it doesn't really add anything to what I've been doing for decades. In fact, again like MT, there are a few places where it *CLANKS!* pretty hard for me. That doesn't make it bad or wrong, just not my cuppa.

New CT stuff - usable straight out of the box without a retrofit or a reboot - is an appealing prospect, if it's good.

* Edited for accuracy
 
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Same here - I have some T4 material, a little MegaT, and one TNE equipment book - but there is more in those rule-sets that I dislike than there is in CT - and conversely much more I like in CT than in any of the others.

Call me a grognard - I learned CT in 1983 while in the USMC, and it just suits me (plus all of the CT-specific stuff I've created for myself that would NOT fit in the other rule-sets).

And yes, I'm dealing with a much earlier setting - my home-created version of "what happens if the Interstellar Wars between the Terran Confederation and the Vilani Imperium sputtered down into a cold war instead of a Solomani victory"? Pick things up a couple of centuries later, and there's my setting.
 
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