Timerover51
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I found an interesting article on mixing D&D style magic with Metamorphosis Alpha that looks like it might work with mixing magic with Traveller, using the Fast Magic rules as a starting point. Clerical magic, being of supernatural origin could probably work anywhere, while Mage-type magic might need to work out in the Rim, as that requires some differences in physics. The question would be do you work up a more formal magic system, or go with what I call the "Wild Magic" of Fast Magic, or use a blend of both or have the option of a systematic user verses the off-hand mage, who makes things up on the spot. Then add the cleric with the same differences, along with some of what I call "Wild Talents" in the realm of Psionics.
The article in the Metamorphosis Alpha Collector's Edition originally appears in The Dragon, No.18, for September 1978, and was written by James Ward.
The article in the Metamorphosis Alpha Collector's Edition originally appears in The Dragon, No.18, for September 1978, and was written by James Ward.