So I've been wondering about how to change the distance of Jump. I think I've come up with something that could be implemented pretty easily. This is what I had in mind:
Jump 1 = 1 parsec
Jump 2 = 2 parsecs
Jump 3 = 4 parsecs
Jump 4 = 8 parsecs
Jump 5 = 16 parsecs
Jump 6 = 32 parsecs
There wouldn't need to be a change in technology, fuel used, or time in Jump, just a change in description of how Jump works. Basically doubling jump distance traveled with each higher Jump Drive.
Let's say you needed to go 10 parsecs. If you had a big enough drive, you could make a Jump 4 then a Jump 2, two Jump 3s then a Jump 2, etc...
Of course, making the fastest ship able to cross the distance from Core to the spinward edge of the Imperium in 2 months instead of a year would change the dynamic of the large scale Imperium only slightly, but on a small scale it could make a very big difference. X-Boat communications time would be cut in half at maximum - unless the X-Boat routes are re-plotted. Ordering goods from the other side of the sector would only take about a month round-trip if the MegaCorp has fast ships - you could order goods from Core from way out in the Spinward Marches and have them delivered to Efate in less that 6 months as opposed to 2 years. The Imperial Fleet could have a larger patrol range. Small civilian ships would still have short legs, but larger vessels (battleships, passenger liners, heavy freight haulers, etc...) could have a much better ability to get someplace faster. Making that Jump 6 Drive almost magical.
Then again, having to rewrite the navigation rules or misjump rules might be a bother.
So, is this something you would try In Your Traveller Universe? Or has anyone used something similar?
Jump 1 = 1 parsec
Jump 2 = 2 parsecs
Jump 3 = 4 parsecs
Jump 4 = 8 parsecs
Jump 5 = 16 parsecs
Jump 6 = 32 parsecs
There wouldn't need to be a change in technology, fuel used, or time in Jump, just a change in description of how Jump works. Basically doubling jump distance traveled with each higher Jump Drive.
Let's say you needed to go 10 parsecs. If you had a big enough drive, you could make a Jump 4 then a Jump 2, two Jump 3s then a Jump 2, etc...
Of course, making the fastest ship able to cross the distance from Core to the spinward edge of the Imperium in 2 months instead of a year would change the dynamic of the large scale Imperium only slightly, but on a small scale it could make a very big difference. X-Boat communications time would be cut in half at maximum - unless the X-Boat routes are re-plotted. Ordering goods from the other side of the sector would only take about a month round-trip if the MegaCorp has fast ships - you could order goods from Core from way out in the Spinward Marches and have them delivered to Efate in less that 6 months as opposed to 2 years. The Imperial Fleet could have a larger patrol range. Small civilian ships would still have short legs, but larger vessels (battleships, passenger liners, heavy freight haulers, etc...) could have a much better ability to get someplace faster. Making that Jump 6 Drive almost magical.
Then again, having to rewrite the navigation rules or misjump rules might be a bother.
So, is this something you would try In Your Traveller Universe? Or has anyone used something similar?