Running a campaign in the time where a new jump drive technology upsets the economy (and the people in it) could be a lot of fun.
Not if aramis is in the room.
Running a campaign in the time where a new jump drive technology upsets the economy (and the people in it) could be a lot of fun.
Not if aramis is in the room.
Actually, the reason I'm so harsh about pricing issues is that I like to RUN merchant games.
So I've been wondering about how to change the distance of Jump. I think I've come up with something that could be implemented pretty easily. This is what I had in mind:
Jump 1 = 1 parsec
Jump 2 = 2 parsecs
Jump 3 = 4 parsecs
Jump 4 = 8 parsecs
Jump 5 = 16 parsecs
Jump 6 = 32 parsecs
There wouldn't need to be a change in technology, fuel used, or time in Jump, just a change in description of how Jump works. Basically doubling jump distance traveled with each higher Jump Drive.
Let's say you needed to go 10 parsecs. If you had a big enough drive, you could make a Jump 4 then a Jump 2, two Jump 3s then a Jump 2, etc...
Which will directly affect the cost of shipping stuff... More so the longer the jump the ship can do.
Just using HG drive size x5 instead of Jn x Hull x 10% makes J2 and J3 competetive with 2J1... fuel is a major expense in traveller designs.
J2 is already competitive with 2J1. Even with the (IMO) indefensible power plant fuel consumption rates (that were retconned away in MT, TNE, and T4, then inexplicably reintroduced in T20 and MGT), it is competitive given the time saving. Using reasonable power plants (i.e. not wasting several percentage points of cargo capacity on power plant fuel tankage) J2 beats 2J1 on both time and money. J3 beats both on selected routes and 3J1 on most, if not all, routes. J4 is competitive with J2 (more expensive, but not all that much more, and twice as fast) on all routes and beats it on some (those where there are no suitable intermediate stops for J2 ships to refuel).Just using HG drive size x5 instead of Jn x Hull x 10% makes J2 and J3 competetive with 2J1... fuel is a major expense in traveller designs.
Sorry to fix you, but drive size x 5 was on MT, HG used the 0.1 x hull x jn formula.
J2 is already competitive with 2J1. Even with the (IMO) indefensible power plant fuel consumption rates (that were retconned away in MT, TNE, and T4, then inexplicably reintroduced in T20 and MGT),
I hadn't realized that. Thanks for correcting me.Hans, the retcon didn't happen until TNE. MT fuel rates are similar to Bk5's.
You're just proving you misread what I was saying. I will restate for your clarity:
"Switching to useing the HG JD size x5 instead of the standard Jn x 10% of hull..."
what do you think my slip space drive would do to the traveller universe? (from what i put out there, ill have more info as it comes in) but really, why not say that this a a secret research that the military has just declassified to the public, oh... lets say 1 year ago and also for fun (not really) 6 months to how drastic would you think this could be? cause personally i think the best part about the game is the jump drive its the beating heart so to say (no pun intended).
from,
The Last Browncoat
Have you considered the military implications that change has?
Honestly, I just realized it a couple of posts back.
It would be interesting to retcon the 3rd Imperium history with that, tho. In the CT and MT timeline, the Imperium had just reached TL 15 and Jump 6 drives around 1100 (during the 4th Frontier War if I remember right). So, you'd be talking decades before civilians would end up with a Jump 6 drive, I think.