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Changing Jump Distance

Not if aramis is in the room.

What? Just because I'll do the math ahead of time?

Actually, I've run games where there WAS a shakedown of prices in progress. Just not in Traveller.

And to be fair, Cryton and I brainstorm this kind of чепуха fairly often...

Actually, the reason I'm so harsh about pricing issues is that I like to RUN merchant games. And if the cost per parsec isn't reasonable it's gonna make the given pricing non-workable.
 
So I've been wondering about how to change the distance of Jump. I think I've come up with something that could be implemented pretty easily. This is what I had in mind:

Jump 1 = 1 parsec
Jump 2 = 2 parsecs
Jump 3 = 4 parsecs
Jump 4 = 8 parsecs
Jump 5 = 16 parsecs
Jump 6 = 32 parsecs

There wouldn't need to be a change in technology, fuel used, or time in Jump, just a change in description of how Jump works. Basically doubling jump distance traveled with each higher Jump Drive.

Let's say you needed to go 10 parsecs. If you had a big enough drive, you could make a Jump 4 then a Jump 2, two Jump 3s then a Jump 2, etc...

Have you considered the military implications that change has?

Not only ae reinforcements more quickly available (Corridor Depot whould have word of a Zho attack in about 3 weeks, asuming J6 courriers, and its j5 ships whould be on the Marches in 4-6 weeks more, instead of several months), but you'd need a quite grater fleet, as nearly half the systems in the marches are thrtaned by Zho's J5 raiders, instead of just a few of them, so you must cover nearly every system (the abyss camapaign whould not have been, as Zho's fleet whould have been on Rhylanor in 2 jumps at most).

Which will directly affect the cost of shipping stuff... More so the longer the jump the ship can do.

Just using HG drive size x5 instead of Jn x Hull x 10% makes J2 and J3 competetive with 2J1... fuel is a major expense in traveller designs.

Sorry to fix you, but drive size x 5 was on MT, HG used the 0.1 x hull x jn formula.
 
Just using HG drive size x5 instead of Jn x Hull x 10% makes J2 and J3 competetive with 2J1... fuel is a major expense in traveller designs.
J2 is already competitive with 2J1. Even with the (IMO) indefensible power plant fuel consumption rates (that were retconned away in MT, TNE, and T4, then inexplicably reintroduced in T20 and MGT), it is competitive given the time saving. Using reasonable power plants (i.e. not wasting several percentage points of cargo capacity on power plant fuel tankage) J2 beats 2J1 on both time and money. J3 beats both on selected routes and 3J1 on most, if not all, routes. J4 is competitive with J2 (more expensive, but not all that much more, and twice as fast) on all routes and beats it on some (those where there are no suitable intermediate stops for J2 ships to refuel).

But it's true that changing the jump fuel formula has a huge impact on transportation costs.


Hans
 
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Sorry to fix you, but drive size x 5 was on MT, HG used the 0.1 x hull x jn formula.

You're just proving you misread what I was saying. I will restate for your clarity:
"Switching to useing the HG JD size x5 instead of the standard Jn x 10% of hull..."

J2 is already competitive with 2J1. Even with the (IMO) indefensible power plant fuel consumption rates (that were retconned away in MT, TNE, and T4, then inexplicably reintroduced in T20 and MGT),

Hans, the retcon didn't happen until TNE. MT PP fuel rates are similar to Bk5's, tho a bit worse, and are directly from striker.
 
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slip space?

what do you think my slip space drive would do to the traveller universe? (from what i put out there, ill have more info as it comes in) but really, why not say that this a a secret research that the military has just declassified to the public, oh... lets say 1 year ago and also for fun (not really) 6 months to how drastic would you think this could be? cause personally i think the best part about the game is the jump drive its the beating heart so to say (no pun intended).

from,
The Last Browncoat
 
You're just proving you misread what I was saying. I will restate for your clarity:
"Switching to useing the HG JD size x5 instead of the standard Jn x 10% of hull..."

Ok sorry if I missread your stament (english is not my native language).
 
what do you think my slip space drive would do to the traveller universe? (from what i put out there, ill have more info as it comes in) but really, why not say that this a a secret research that the military has just declassified to the public, oh... lets say 1 year ago and also for fun (not really) 6 months to how drastic would you think this could be? cause personally i think the best part about the game is the jump drive its the beating heart so to say (no pun intended).

from,
The Last Browncoat


I don't belive Navy whould release that from Top Secret if it could at all avoid doing it.

You can see my previous entry for implications I think it whould have on star military such a Jump.

You can look too to Gurps Space where they talk quite wisely (IMO) about implications (mostly military) of sever la types of jump travel (incursion capability, needs and availability of fuel, etc.)
 
Have you considered the military implications that change has?

Honestly, I just realized it a couple of posts back.

It would be interesting to retcon the 3rd Imperium history with that, tho. In the CT and MT timeline, the Imperium had just reached TL 15 and Jump 6 drives around 1100 (during the 4th Frontier War if I remember right). So, you'd be talking decades before civilians would end up with a Jump 6 drive, I think.
 
Honestly, I just realized it a couple of posts back.

It would be interesting to retcon the 3rd Imperium history with that, tho. In the CT and MT timeline, the Imperium had just reached TL 15 and Jump 6 drives around 1100 (during the 4th Frontier War if I remember right). So, you'd be talking decades before civilians would end up with a Jump 6 drive, I think.

I don't think many parts of 3I history whould have much meaning with your jump distances (that may be ok in otehr universes, and create other kind of adventures). As I pinted before, most wars that become wars of attrition in OTU whould have not if ships could have jumped 16-32 parsecs.

Also, the shortened communications time lapse whould have meant quicker reactions and quicker reinforcement arrival.

All this, IMO, whould have shaped a different history for the 3I.

BTW For what I remember (now I havn't the books with me), 3I reached TL 15 just prier 1000, while the Solomani War. The decades you talk about have already happened in OTU (circa 1105+ for CT, 1116+ for MT), and what prevents J6 to become more widespread are economical and political reasons.

EDIT: I've checked it out and 3I reaches TL 15 in year 1000 (MT Referee's Companion page 34)
 
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