Has this ever happened in your TNE game. Player X says he will use skills a,b and c in a game. Player Y thinks a moment and says to get that combination of skills Player X's character must have been through the following careers to generate the character?
After playing TNE for a verrry long time now this has become almost commonplace in my games.
Don't get me wrong I like the career path system, but there are times when a skill purchase system would be useful. In this case players would have to decide what the character was and then design it without resorting to the career templates and random dice.
Has anyone come up with such a system? As I don't want to abandon TNE and all the FF&S equipment I have designed but a more versatile CG system would be very helpful.
After playing TNE for a verrry long time now this has become almost commonplace in my games.
Don't get me wrong I like the career path system, but there are times when a skill purchase system would be useful. In this case players would have to decide what the character was and then design it without resorting to the career templates and random dice.
Has anyone come up with such a system? As I don't want to abandon TNE and all the FF&S equipment I have designed but a more versatile CG system would be very helpful.