I'm rolling up a bunch of random characters for a convention game. Mostly Navy characters.
At first, I thought the mishap injuries were pretty terrible. On average, you'll lose 1.8-3.5 points off your three physical characteristics per injury (average 2.67). If you roll a 6, you'll lose 5-10 points off your three physical characteristics.
However, the next section of the rules explains that for 5,000 Cr per characteristic point, you can get that healed and get your characteristics restored. With a good 2d6 +rank roll, your career organization might even pay for some or all of it. A Navy character gets 75% of this cost covered with a 4+ roll, 100% coverage at 8+. Your money benefits automatically are reduced to pay towards this medical cost.
Army, Navy, and Marines cover more injury repair cost than other careers, but all cover some.
Assuming you're rank 0, you have a 8.33% chance of paying for it all, a 41.66% chance of paying for none of it, and a 50% chance of paying just 25% of the costs.
Say you roll as badly as you can roll. That's 6 points off, say, Strength, and 2 points off Dexterity and 2 points off Endurance. 10 points total. That's 50,000 Cr of medical bills. If you're rank E0, you have 8.33% chance of paying all 50Kcr, 50% chance of paying 12,500 Cr, and 41.66% chance of paying 0.
Not bad odds, really. With a couple ranks on your shoulder, your coverage gets better. An E3 is guaranteed at least 75% coverage, with an 83% chance of full coverage by the Navy.
Am I missing something? Is it basically a mishap injury system without any real teeth? Is there ever a reason to take the characteristic point loss instead of the medical debt?
I know the optional/variant "Iron Man Character Generation" rules on page 40 say that a mishap is instant death, not an injury.
At first, I thought the mishap injuries were pretty terrible. On average, you'll lose 1.8-3.5 points off your three physical characteristics per injury (average 2.67). If you roll a 6, you'll lose 5-10 points off your three physical characteristics.
However, the next section of the rules explains that for 5,000 Cr per characteristic point, you can get that healed and get your characteristics restored. With a good 2d6 +rank roll, your career organization might even pay for some or all of it. A Navy character gets 75% of this cost covered with a 4+ roll, 100% coverage at 8+. Your money benefits automatically are reduced to pay towards this medical cost.
Army, Navy, and Marines cover more injury repair cost than other careers, but all cover some.
Assuming you're rank 0, you have a 8.33% chance of paying for it all, a 41.66% chance of paying for none of it, and a 50% chance of paying just 25% of the costs.
Say you roll as badly as you can roll. That's 6 points off, say, Strength, and 2 points off Dexterity and 2 points off Endurance. 10 points total. That's 50,000 Cr of medical bills. If you're rank E0, you have 8.33% chance of paying all 50Kcr, 50% chance of paying 12,500 Cr, and 41.66% chance of paying 0.
Not bad odds, really. With a couple ranks on your shoulder, your coverage gets better. An E3 is guaranteed at least 75% coverage, with an 83% chance of full coverage by the Navy.
Am I missing something? Is it basically a mishap injury system without any real teeth? Is there ever a reason to take the characteristic point loss instead of the medical debt?
I know the optional/variant "Iron Man Character Generation" rules on page 40 say that a mishap is instant death, not an injury.