Olschoolgamer
SOC-8
Hey all,
I have a group that is "refined" enough to handle the hard sci fi system of Traveller. But before I undertake this grand adventure, I was wondering if anyone can assist me on one or two points that I am having some reservations on.
1: Combat is very lethal in CT. The average person being UPP 777777 will probably go down in the first round of combat if hit by anything bigger than a Foil, hand or claw. While this is realistic, it can cause some disappointment in players to survive char acter generation only to be gunned to in the back alleys of some back world slum. I do not wish to recreate Heinlens Starship Troopers and have all the characters run around in Battle dress. Of course civilian cloth armor will be available. What I was thinking about was a few mechanics like adding ST AG EN together to arrive at hit points. Right now we are playing WFRP and I thnik the combat in that world of perilous adventure is not as deadly as Traveller.
2: Combat to hit roles are modified by the weapon range and weapon versus armor tables. Does anyone have a system that is more compact? I have looked at the Azhanti rules and think that would be a good alternitive but how do you handle the wepon penetration versus armor when rolling dice for damage and not using the wound chart?
3: Where is a really good MS Word based character shee that can be modified for my campain.
As time goes on I will continue to ask for your advice. I have 3 sets of core rules, CT, MT, and TNE. You are the experts so beseech your wisdom.
I have a group that is "refined" enough to handle the hard sci fi system of Traveller. But before I undertake this grand adventure, I was wondering if anyone can assist me on one or two points that I am having some reservations on.
1: Combat is very lethal in CT. The average person being UPP 777777 will probably go down in the first round of combat if hit by anything bigger than a Foil, hand or claw. While this is realistic, it can cause some disappointment in players to survive char acter generation only to be gunned to in the back alleys of some back world slum. I do not wish to recreate Heinlens Starship Troopers and have all the characters run around in Battle dress. Of course civilian cloth armor will be available. What I was thinking about was a few mechanics like adding ST AG EN together to arrive at hit points. Right now we are playing WFRP and I thnik the combat in that world of perilous adventure is not as deadly as Traveller.
2: Combat to hit roles are modified by the weapon range and weapon versus armor tables. Does anyone have a system that is more compact? I have looked at the Azhanti rules and think that would be a good alternitive but how do you handle the wepon penetration versus armor when rolling dice for damage and not using the wound chart?
3: Where is a really good MS Word based character shee that can be modified for my campain.
As time goes on I will continue to ask for your advice. I have 3 sets of core rules, CT, MT, and TNE. You are the experts so beseech your wisdom.