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Classic Traveller Improved (CTI)

knirirr

SOC-9
Amongst the material in my folder for the campaign I'm currently trying to re-start is a printout from this forum describing a task system for Classic Traveller, title as for this thread.
There doesn't seem to be any sign of this post now and I wonder if that user has deleted their account and therefore deleted the original posting with it. Does anyone know?
If the original has indeed vanished then I could re-post a summary from the printout I have if this would be of use to anyone else. I certainly found it an interesting and effective system, the only drawback being that the players would forget how it worked between each game session and would have to be reminded (I think that's just my players, though).

Edit - found it at last!
http://www.travellerrpg.com/CotI/Discuss/showthread.php?t=10726
 
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The system is now called the UGM (Universal Game Mechanic) and has some improvements over the post you referenced.

Supplement Four is the main author on that and the latest version can be found in his signature.

Try searching for the UGM Task System.
 
I wrote the CTI task system.

I presented two task systems to the CT forum. One was the CTI task system (Classic Traveller Improved). The other was the UGM (Universal Game Mechanic).

They're two, very different, task systems.

People here on the forum liked the UGM much better than the idea I had with CTI (and, it seems Mongoose likes the UGM too, as their task system is extremely akin to what I designed with the UGM), so I ceased developing it.

The UGM can be viewed by clicking the link in my sig.

UGM is quick-n-easy, and it's very "Traveller Friendly".

What I liked about the CTI system, though, was that a quick series of one-die tosses resulted in success/failure, hit location, and damage...all in one attack throw. I really liked how high damage equated to high throws while low damage equated to low throws.
 
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I've read both systems now and both are good. I still think that I prefer the CTI system, though, and so I'll stick with that for now. Also, finding the CTI post again revealed that the difficulty levels had been altered since I last looked, which would appear to be an improvement (I'm sure the players will approve).
Thanks for writing it - I never found either MT or original CT to be entirely satisfactory.
 
I've read both systems now and both are good. I still think that I prefer the CTI system, though, and so I'll stick with that for now.

(Snip)

Thanks for writing it - I never found either MT or original CT to be entirely satisfactory.

I'm glad you're getting something out of it.

I'd be interested to hear how your play goes using CTI. If you get the inclination, please report back with how the system "felt" in your game.
 
S4,
I really like this method for task resolutions. Simple and concise. Brilliant!

It was mentioned in the original thread from 2006 regarding CTI that you might do a formal write-up for Freelance Traveller. I just looked through the Task Systems section of "Doing it My Way" and noticed that it is not included.

Just wondering if you still had plans to do that.
 
S4,
I really like this method for task resolutions. Simple and concise. Brilliant!

CTI or UGM?

It was mentioned in the original thread from 2006 regarding CTI that you might do a formal write-up for Freelance Traveller. I just looked through the Task Systems section of "Doing it My Way" and noticed that it is not included.

Just wondering if you still had plans to do that.

Jeff Zeitlin at FLT asked me for a "write up" on both the UGM and CTI, plus an article on extending character generation. I wrote the chargen article (which I used to have in my sig) and sent it off to Jeff.

Around that time, I understand Jeff has some problems with FLT. I'm not sure what it was, but I think a machine with the FLT database went down (or something nasty like that). Jeff spent a lot of time getting FLT back up and running...and mucho time went by...and I just forgot about it.

I'm not sure what Jeff did with the chargen article--or even if it was lost. But, I never did get around to writing the CTI and UGM articles for FLT.

Your source for them is right here on CotI.
 
If you get the inclination, please report back with how the system "felt" in your game.

I haven't tried the newest version yet, but what I found so far was that that players found it easier if I referred to the two dice as "skill" and "stat" dice respectively. Also, it seemed to be a lot more difficult to pass rolls so I found that I would often reduce the difficulty. From the more recent posts I read it would appear that that problem will have been fixed with the new levels (the probabilities listed looked good). Other than that it worked well.
It should be borne in mind that my group does not play every week (if it plays at all) and the players avoid reading rule books so they do tend to forget even the official MT/CT task rules.
 
CTI or UGM?
Sorry, I meant CTI.

Your source for them is right here on CotI.
Ah okay. I just thought I would be nice to have preformatted information I could direct the players to, and there are already so many articles on FLT that I have been using.

Would you mind if I put together an article outlining CTI (crediting you of course) and post it on my wife's website with a link back... here I guess.
 
Would you mind if I put together an article outlining CTI (crediting you of course) and post it on my wife's website with a link back... here I guess.

Go ahead. Omer Golan did the same thing with the UGM. I only wrote the write-up here on the forum. Omer put it all together in a nice pdf.

You're welcome to do the same with CTI.
 
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