I am new to Traveller and I got the Classic Traveller because I would probably buy any older game reprinted in such an outstanding format (kudos, FFE), and because I am a sci fi nut.
Take CT and adapt it to your needs; it's flexible enough to go a long way, and has all you need to start something up. No need to buy anything new until you're dissatisfied with what you have, which may be never!
If you feel the need to inject fancy modern sci-fi tech into CT, shop around. Maybe look at a GURPS supplement, or glance over Mongoose Traveller and see if it has things to import... to CT. Or house rule it. CT is a good foundation on which to add new things.
why would I get MT or T5 if I have CT? Should I get a newer version? Or is one system compatible?
I would hope it's because you'd decide that T5 is a better version of Traveller. And yes, T5 has many compatibilities with CT, to the point where you can upgrade CT piecemeal with parts of T5 according to your preferences. For the first time, I no longer feel I need CT -- and I was CT all the way.
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T5 is a pdf (I hate pdf's) but presumably it will be a dead tree (recycled pulp?) soon, and it is, like, 500 or some odd pages, which sounds ecouraging... Plus, it is by the original creator, so that is very cool. It's as if Gygax had gotten a chance to return to AD&D and do a really awesome fix up after 30 years. I like the sound of that.
Can any body offer advice?
I'm part of the T5 playtest, and it is cool that Marc has a chance to revisit the rules. In a way, he's trying to rewrite CT. There's a fundamental compatibility: things designed in T5 are usable "out of the box" with CT, except for armor, I think. The compatibilities are deliberate. But, for now, use CT; T5's is still undergoing playtest and draft updates, so there's no dead tree edition yet, and progress is slow but steady.
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