Hi Hunter,Originally posted by Zensunni:
I'd be very interested in trying the variant rules, as I think it would be fantastic to have a class- and level-less T20. But I do have a question: aren't classes and levels required for D20 derivatives?
Out of curiosity, what makes your players think they need that many terms? In the group I play in, most of us have characters that served only 3-5 terms - and there are none of us that are lacking in skills. We have a Computer guy that scares Virus, two military guys that took on a small army, and an engineer that's comparable to Mr. Scott.Originally posted by Loops of Fury:
... Fixing the lack of incentive for anyone to take fewer than 7 terms would also help.
But not for T20, from my POV.Originally posted by ScoutCadet469:
I'd love to try. The classes do seem rather odd for Traveller.
But not for T20, from my POV.Originally posted by Reginald:
</font><blockquote>quote:</font><hr />Originally posted by ScoutCadet469:
I'd love to try. The classes do seem rather odd for Traveller.
Oh, they don't -need- that many terms, but they're not going to leave those experience points laying on the table either. It's not like there's any downside to taking 7 terms. By way of comparison, their CT characters all bailed out after 3 terms because no one wanted to risk the aging rolls.Out of curiosity, what makes your players think they need that many terms? In the group I play in, most of us have characters that served only 3-5 terms - and there are none of us that are lacking in skills. We have a Computer guy that scares Virus, two military guys that took on a small army, and an engineer that's comparable to Mr. Scott.
Seven terms would mean characters with at least 8 levels (just surviving - no bonuses, decoration or promotions), possably as many as 15. Reasonable die rolls will get most characters to 8th level with only four terms. Are 8th level characters too wimpy for your game?
Oh, they don't -need- that many terms, but they're not going to leave those experience points laying on the table either. It's not like there's any downside to taking 7 terms. By way of comparison, their CT characters all bailed out after 3 terms because no one wanted to risk the aging rolls. </font>[/QUOTE]Hmm, shows how closely I read my copy of T20 - are there really no aging rules in the T20 Traveller's Hand Book? But surely that would supercede the PHB/SRD, where there are stat penalties for age (at 35+, 53+ and 70+) so your 7 term characters are looking at (assuming age 56), -3 to STR, CON and DEX... And unlike CT, there is no roll: hit the age, lose the stat points; admittedly this is off set a little by d20's stat point gain, but by eigth level its only 2 points - by age 56 a human will (according to PHB/SRD) have lost 9 points!Originally posted by Loops of Fury:
</font><blockquote>quote:</font><hr />Out of curiosity, what makes your players think they need that many terms? In the group I play in, most of us have characters that served only 3-5 terms - and there are none of us that are lacking in skills. We have a Computer guy that scares Virus, two military guys that took on a small army, and an engineer that's comparable to Mr. Scott.
Seven terms would mean characters with at least 8 levels (just surviving - no bonuses, decoration or promotions), possably as many as 15. Reasonable die rolls will get most characters to 8th level with only four terms. Are 8th level characters too wimpy for your game?