Quick-building this using LBB2 plus T5 components and concepts as a demonstration.
The reason this works is that while you can't build a Collector-6 at TL-15, you can build Collector-2s.
Then you do a Nexus Linkage on just the 3 jump drives (a "B3" linked drive) to get a Jump-6 rating from them.
The 3 Collectors B are still each only Collector-2, and not linked. Each Jump Drive sees the Collector-2 it needs to operate at factor 2.
Jump-6 is a standard-level technology at TL-15.
Jump-1 uses one Collector and one Jump Drive.
Jump-2 does likewise.
Jump-3 uses all three Collectors, and all three Jump Drives in a B3 linkage.
Jump-4 uses two Collectors, and two Jump Drives in a B2 linkage.
Jump-5 uses all three Collectors, and all three Jump Drives in a B3 linkage -- but requires forced jump precipitation via an intervening gravity well.
Jump-6 uses all three Collectors, and all three Jump Drives in a B3 linkage.
Computer power supply is a non-issue in LBB2. Pn=1 covers non-Jump-Drive requirements.
Under HG, the Power Plant is TL-15, 5Td, Pn=2, 5EP. Delete 5Td fuel if desired.
Under T5, the Power Plant is an Ultimate Size C unit (or can just be a bigger standard one, depending). Adjust fuel accordingly.
The Maneuver Drive is nominally 1G, but I don't think the canopies can handle anything near that, even retracted. I'd say 0.1G, or use the MgT concept of "Maneuver-0". It's basically for stationkeeping or to bring the ship in (slowly!) for maintenance.
Crew consists of the pilot (no engineer, navigator, or medic is technically required, as the ship is under 200Td).
The 18Td of "payload" can be whatever -- comms relays, cargo, staterooms, weapons (not much point, but hey whatever...), extra fuel, and/or a small shuttlecraft. It's what's left over after the required components are allocated.
I'm visualizing this as a central hull, with each of the three Collector canopies on a retractable arm slightly longer than the canopy radius.
Once the retractable arms position the retracted canopies away from the hull, the canopies deploy canted at 45 degrees to minimize mutual interference. It looks like a 3-bladed pinwheel.
Code:
Item Tons MCr Comments
Hull 0 19.9 Unstreamlined
Bridge 20 0.995
Comp/6 7 55 LBB2 does not use EP, but...
Collector/B 30 15
Collector/B 30 15
Collector/B 30 15
Jump/B 15 20
Jump/B 15 20
Jump/B 15 20
Power/A 4 10 (This is the LBB2 version, see below)
Maneuver/A 1 4 Nominally 1G, limited to 0.1G by sails
Fuel 10 0 4 weeks
Stateroom 4 0.5 (Crew=Pilot)
Payload 18 (This can be staterooms, cargo, and/or a small shuttle.)
---------- --- -------
Totals 199 185.395
The reason this works is that while you can't build a Collector-6 at TL-15, you can build Collector-2s.
Then you do a Nexus Linkage on just the 3 jump drives (a "B3" linked drive) to get a Jump-6 rating from them.
The 3 Collectors B are still each only Collector-2, and not linked. Each Jump Drive sees the Collector-2 it needs to operate at factor 2.
Jump-6 is a standard-level technology at TL-15.
Jump-1 uses one Collector and one Jump Drive.
Jump-2 does likewise.
Jump-3 uses all three Collectors, and all three Jump Drives in a B3 linkage.
Jump-4 uses two Collectors, and two Jump Drives in a B2 linkage.
Jump-5 uses all three Collectors, and all three Jump Drives in a B3 linkage -- but requires forced jump precipitation via an intervening gravity well.
Jump-6 uses all three Collectors, and all three Jump Drives in a B3 linkage.
Computer power supply is a non-issue in LBB2. Pn=1 covers non-Jump-Drive requirements.
Under HG, the Power Plant is TL-15, 5Td, Pn=2, 5EP. Delete 5Td fuel if desired.
Under T5, the Power Plant is an Ultimate Size C unit (or can just be a bigger standard one, depending). Adjust fuel accordingly.
The Maneuver Drive is nominally 1G, but I don't think the canopies can handle anything near that, even retracted. I'd say 0.1G, or use the MgT concept of "Maneuver-0". It's basically for stationkeeping or to bring the ship in (slowly!) for maintenance.
Crew consists of the pilot (no engineer, navigator, or medic is technically required, as the ship is under 200Td).
The 18Td of "payload" can be whatever -- comms relays, cargo, staterooms, weapons (not much point, but hey whatever...), extra fuel, and/or a small shuttlecraft. It's what's left over after the required components are allocated.
I'm visualizing this as a central hull, with each of the three Collector canopies on a retractable arm slightly longer than the canopy radius.
Once the retractable arms position the retracted canopies away from the hull, the canopies deploy canted at 45 degrees to minimize mutual interference. It looks like a 3-bladed pinwheel.
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