Some person asked for an example.
Here goes|
Protagonists| TPP=1
Fred A27876 T=0.5 L=20 H=3/4
ATV 1, Lg Blade 1, Tactics 1
Cutlass, Autopistol, Flack=3
Joe 792787 T=0.5 Lif=18 H=3/4
Lg Blade 1, Grav Vehicle 1
Cutlass, Air Raft, Cloth=5
Percy 64694A T=1 Lif=16 H=3/3 Spd 3
CRM 1, SMG 1, Lg Bld 1, Tracked Veh 1
SMG, Sabre (=Cutlass)
The opposition| TPP=0
THree thugs| AAA442 Lif=30 H=4/7
Cudgel 1, Brawling 1
Cudgels, T2 & 3 have Jack=(1) T1 has Cloth=5
All are movement speed 2 Except Percy; he's a human minor with speed 3.
Situation| on the tarmac, Neener Downs. Atm & Gravity Std.
The bad guys know about the good guys, but not vice versa.
Joe moves forward.
Joe moving forward as can be seen
T2 wants to interrupt to get to him before he can raise an alarm.
Routine, Speed. Dice clatter, 7!
Joe is interrupted, it's now t2's turn
T2 moves to joe
Fred is going to try to interrupt, as T2's surprise is lost, to shoot at T2 at point a. He rolls a 9... yes.
Range 4.5 meters Medium range {MT PM p74}, for Diff=Dif. Needing a 11+, he rolls a 9, DM+0... he misses.
Back to T2, who swings his cudgel at Joe. Joe can't interrupt (he's been interrupted, but drawing is free in MT.... T2 needs Routine, Dex, Oppsed by Dex to make an attack. He rolls a 6, +2 for his own dex A, -1 for Joe's 9. Total=7, a make.
Needs to hit| Routine Cudgel STR, Opposed Brawling & Block. So, Off=+3, Def=3 (L Bld 1 + Wpn Block 2); net DM+0. Roll is a 2! It has failed by more than 2, so it's a fumble. It's a natural 2, so it's an extra die. 3 dice get rolled. 18! OUCH! Destroyed Mishap. T2 has broken his cudgel uselessly.
Joe finally gets to finish his turn. He attacks T2. His attack opportunity is rolled| needs routine Dex vs Dex, net DM-2, rolls a 9. Good to go. Attacks with cutlass, routine LBld & str, vs Str & Block... Off=+2 (Str +1, LBld=1), def=-1 (Brawl 0, hands=1) net +1. Roll is a 12! Yow! 13 of 7, for made by 6... giving x4 damage (PM p71)
Cutlass has pen=3, and T2's jack has av 1 vs melee, for x1 damage. (PM p70)
Cutlass has damage 3. 3 x4 x1= 12 Hits.T2 has 4/7, or a mere 11 hits. He drops.
Joe's done.
T1 goes. He tries to jump Joe. Percy tries to interrupt, but fails.
T1 tries to get an attack on Joe with a cudgel, rolls an 8, and does.
He rolls to hit, needing the same as T2 did, and rolls a 9, for a margin of 1. Normal damage x2, minimum 1 point.
Cudgel/Club is Pen 2, vs his armor 3, for x0.1 damage, and damage 2. So, normal damage would be 0.2 hits (which may be rounded or kept) but the minimum means Joe takes one of his 3/4, and now sits at 2/4.
Percey charges forward to shoot the guy (T1) with his SMG.
He doesn't see T3, but t3 tries an interrupt. Rolls a 7... whoops, just Missed! (Percey's speed three versus T3's speed 2 caused a net DM-1)
Percey, at range close, needs a Routine, SMG, Dex to hit.SMG 1 and Dex 0. Roll is a 10, with the DM +1, makes an 11, for x4, min 2, damage. The SMG has no penetration, so that's x0.1... damage is a three. So, the minimum applies, and T1 takes 2 of his 4/7, and now sits at 2/7
T3 now goes. He comes up and swings at Percey from behind.
Since Percey is unaware of him, the ruling is that he gets a free attack. He now needs to roll to hit, and Percey isn't helpless, just clueless. No defenses. T3 rolls a 6, with his DM+3, that's a 9, for a hit by two, for double damage. Percey's armor is NONE! Pen is 2, damage is base 2, so full pen is x1 damage, and hit by 2 is x2 damage, so Percey takes a 4 hit thump, dropping from 3/3 to 0/2
The round is now over. I check T2 for how bad he is.
5,1,3,2,1,1,2,6,1,2,1,2=29
He's alive. But I also know he may be less bad off that I hoped for
DD LR Stats after
5| 1 5AA (1-2| Str, 3-4 Dex, 5-6 End)
1| 4 59A
3| 3 56A
2| 5 565
1| 5 564
1| 6 564
2| 6 562
6| 6 560 Note excess lost! ( After| 1-3 Str, 4-6 Dex)
1| 2 460
2| 5 440
1| 5 430
2| 2 230
He's NOT dead, nor even close. (Rolled this randomly...) He's out for a few rounds.
Joe isn't yet hurt enough to stop.
Percey's down. We'll see his damage. 4 hits, is 4 dice..
4,3,6,6.
4| 3 606 (1-2| Str, 3-4 Dex, 5-6 End)
3| 3 306 (1-3 Str, 4-6 End)
6| 5 300
6| 6 100 Due to the "No Kill Rule" on P75, he's left with a point in his last remaining stat. (PM, 75, LCol, Para 3.)
Here goes|
Protagonists| TPP=1
Fred A27876 T=0.5 L=20 H=3/4
ATV 1, Lg Blade 1, Tactics 1
Cutlass, Autopistol, Flack=3
Joe 792787 T=0.5 Lif=18 H=3/4
Lg Blade 1, Grav Vehicle 1
Cutlass, Air Raft, Cloth=5
Percy 64694A T=1 Lif=16 H=3/3 Spd 3
CRM 1, SMG 1, Lg Bld 1, Tracked Veh 1
SMG, Sabre (=Cutlass)
The opposition| TPP=0
THree thugs| AAA442 Lif=30 H=4/7
Cudgel 1, Brawling 1
Cudgels, T2 & 3 have Jack=(1) T1 has Cloth=5
All are movement speed 2 Except Percy; he's a human minor with speed 3.
Situation| on the tarmac, Neener Downs. Atm & Gravity Std.
Code:
Joe's Air Raft is this way
/\
. .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . Turn 1 Start
| | | | | | | | | | |
. .. . .. . .. . .. . .. . .. . .. . .. . .. . .. .
| |(T1)| | |(T2)|(T3)| | | | |
+---------+ .. . .. +---------+ .. . .. . .. . .. .
| | | | | | | | |
+---------+ .. . .. +---------+ .. . .. . .. . .. .
| | | | | | | | | | |
. .. . .. . .. . .. . .. . .. . .. . .. . .. . .. .
| | | Jo | Fr | | | | | | |
. .. . .. . .. . .. . .. . .. . .. . .. . .. . .. .
| | | | Pe | | | | | | |
. .. . .. . .. . .. . .. . .. . .. . .. . .. . .. .
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. .. . .. . .. . .. . .. . .. . .. . .. . .. . .. .
The bad guys know about the good guys, but not vice versa.
Joe moves forward.
Code:
. .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . Turn 1
| | | | | | | | | | | Joe
. .. . .. . .. . .. . .. . .. . .. . .. . .. . .. .
| |(T1)| | |(T2)|(T3)| | | | |
+---------+ .. . .. +---------+ .. . .. . .. . .. .
| | | | | | | | |
+---------+ .. . .. +---------+ .. . .. . .. . .. .
| | | Jo | | | | | | | |
. .. . .. . .. . .. . .. . .. . .. . .. . .. . .. .
| | | | Fr | | | | | | |
. .. . .. . .. . .. . .. . .. . .. . .. . .. . .. .
| | | | Pe | | | | | | |
. .. . .. . .. . .. . .. . .. . .. . .. . .. . .. .
| | | | | | | | | | |
. .. . .. . .. . .. . .. . .. . .. . .. . .. . .. .
T2 wants to interrupt to get to him before he can raise an alarm.
Routine, Speed. Dice clatter, 7!
Joe is interrupted, it's now t2's turn
T2 moves to joe
Code:
. .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . Turn 1
| | | | | | | | | | | T2
. .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . Joe
| |(T1)| | a | |(T3)| | | | |
+---------+ .. . .. +---------+ .. . .. . .. . .. .
| | T2 | | | | | | |
+---------+ .. . .. +---------+ .. . .. . .. . .. .
| | | Jo | | | | | | | |
. .. . .. . .. . .. . .. . .. . .. . .. . .. . .. .
| | | | Fr | | | | | | |
. .. . .. . .. . .. . .. . .. . .. . .. . .. . .. .
| | | | Pe | | | | | | |
. .. . .. . .. . .. . .. . .. . .. . .. . .. . .. .
| | | | | | | | | | |
. .. . .. . .. . .. . .. . .. . .. . .. . .. . .. .
Range 4.5 meters Medium range {MT PM p74}, for Diff=Dif. Needing a 11+, he rolls a 9, DM+0... he misses.
Back to T2, who swings his cudgel at Joe. Joe can't interrupt (he's been interrupted, but drawing is free in MT.... T2 needs Routine, Dex, Oppsed by Dex to make an attack. He rolls a 6, +2 for his own dex A, -1 for Joe's 9. Total=7, a make.
Needs to hit| Routine Cudgel STR, Opposed Brawling & Block. So, Off=+3, Def=3 (L Bld 1 + Wpn Block 2); net DM+0. Roll is a 2! It has failed by more than 2, so it's a fumble. It's a natural 2, so it's an extra die. 3 dice get rolled. 18! OUCH! Destroyed Mishap. T2 has broken his cudgel uselessly.
Joe finally gets to finish his turn. He attacks T2. His attack opportunity is rolled| needs routine Dex vs Dex, net DM-2, rolls a 9. Good to go. Attacks with cutlass, routine LBld & str, vs Str & Block... Off=+2 (Str +1, LBld=1), def=-1 (Brawl 0, hands=1) net +1. Roll is a 12! Yow! 13 of 7, for made by 6... giving x4 damage (PM p71)
Cutlass has pen=3, and T2's jack has av 1 vs melee, for x1 damage. (PM p70)
Cutlass has damage 3. 3 x4 x1= 12 Hits.T2 has 4/7, or a mere 11 hits. He drops.
Joe's done.
Code:
. .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . Turn 1
| | | | | | | | | | | T2*
. .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . Fr*
| | | | | |(T3)| | | | | Jo*
+---------+ .. . .. +---------+ .. . .. . .. . .. . T1
| |T2T1| | | | | | |
+---------+ .. . .. +---------+ .. . .. . .. . .. .
| | | Jo | | | | | | | |
. .. . .. . .. . .. . .. . .. . .. . .. . .. . .. .
| | | | Fr | | | | | | |
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| | | | Pe | | | | | | |
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. .. . .. . .. . .. . .. . .. . .. . .. . .. . .. .
T1 goes. He tries to jump Joe. Percy tries to interrupt, but fails.
T1 tries to get an attack on Joe with a cudgel, rolls an 8, and does.
He rolls to hit, needing the same as T2 did, and rolls a 9, for a margin of 1. Normal damage x2, minimum 1 point.
Cudgel/Club is Pen 2, vs his armor 3, for x0.1 damage, and damage 2. So, normal damage would be 0.2 hits (which may be rounded or kept) but the minimum means Joe takes one of his 3/4, and now sits at 2/4.
Percey charges forward to shoot the guy (T1) with his SMG.
Code:
. .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . Turn 1
| | | | | | | | | | | T2*
. .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . Fr*
| | | | | |(T3)| | | | | Jo*
+---------+ .. . .. +---------+ .. . .. . .. . .. . T1*
| |T2T1| Pe | | | | | | Pe
+---------+ .. . .. +---------+ .. . .. . .. . .. .
| | | Jo | | | | | | | |
. .. . .. . .. . .. . .. . .. . .. . .. . .. . .. .
| | | | Fr | | | | | | |
. .. . .. . .. . .. . .. . .. . .. . .. . .. . .. .
| | | | | | | | | | |
. .. . .. . .. . .. . .. . .. . .. . .. . .. . .. .
| | | | | | | | | | |
. .. . .. . .. . .. . .. . .. . .. . .. . .. . .. .
He doesn't see T3, but t3 tries an interrupt. Rolls a 7... whoops, just Missed! (Percey's speed three versus T3's speed 2 caused a net DM-1)
Percey, at range close, needs a Routine, SMG, Dex to hit.SMG 1 and Dex 0. Roll is a 10, with the DM +1, makes an 11, for x4, min 2, damage. The SMG has no penetration, so that's x0.1... damage is a three. So, the minimum applies, and T1 takes 2 of his 4/7, and now sits at 2/7
T3 now goes. He comes up and swings at Percey from behind.
Code:
. .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . Turn 1
| | | | | | | | | | | T2*
. .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . Fr*
| | | | | | | | | | | Jo*
+---------+ .. . .. +---------+ .. . .. . .. . .. . T1*
| |T2T1|PeT3| | | | | | Pe*
+---------+ .. . .. +---------+ .. . .. . .. . .. . T3
| | | Jo | | | | | | | |
. .. . .. . .. . .. . .. . .. . .. . .. . .. . .. .
| | | | Fr | | | | | | |
. .. . .. . .. . .. . .. . .. . .. . .. . .. . .. .
| | | | | | | | | | |
. .. . .. . .. . .. . .. . .. . .. . .. . .. . .. .
| | | | | | | | | | |
. .. . .. . .. . .. . .. . .. . .. . .. . .. . .. .
Since Percey is unaware of him, the ruling is that he gets a free attack. He now needs to roll to hit, and Percey isn't helpless, just clueless. No defenses. T3 rolls a 6, with his DM+3, that's a 9, for a hit by two, for double damage. Percey's armor is NONE! Pen is 2, damage is base 2, so full pen is x1 damage, and hit by 2 is x2 damage, so Percey takes a 4 hit thump, dropping from 3/3 to 0/2
The round is now over. I check T2 for how bad he is.
5,1,3,2,1,1,2,6,1,2,1,2=29
He's alive. But I also know he may be less bad off that I hoped for
DD LR Stats after
5| 1 5AA (1-2| Str, 3-4 Dex, 5-6 End)
1| 4 59A
3| 3 56A
2| 5 565
1| 5 564
1| 6 564
2| 6 562
6| 6 560 Note excess lost! ( After| 1-3 Str, 4-6 Dex)
1| 2 460
2| 5 440
1| 5 430
2| 2 230
He's NOT dead, nor even close. (Rolled this randomly...) He's out for a few rounds.
Joe isn't yet hurt enough to stop.
Percey's down. We'll see his damage. 4 hits, is 4 dice..
4,3,6,6.
4| 3 606 (1-2| Str, 3-4 Dex, 5-6 End)
3| 3 306 (1-3 Str, 4-6 End)
6| 5 300
6| 6 100 Due to the "No Kill Rule" on P75, he's left with a point in his last remaining stat. (PM, 75, LCol, Para 3.)
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