From a tech viewpoint I think that fixed location 'bots will be the majority of the early 'bots in common usage.
Automated home laundry (throw clothes in, get them back folded, etc.
Manufacturing packaging 'bots (like we have now).
Surgery bots.
Free roaming bots have two other hurdles to overcome. 1) power 2) movement and judgmental perception of environment. #2 being the most difficult. Great strides have been made recently in that area. #1 is limited by battery tech. For bots that only work in defined, indoor areas wireless power would be good solution. Both for duration and compact design.
In domestic situations I can see cleaning bots being most marketable. This would apply to ships also. Fixed bots that would be popular would be meal maker types & laundry. On Trav ships this would translate into no dedicated steward needed for Middle passengers. In a home, a large % of domestic chores being eliminated.
Next would be repair/maintenance bots. At first slaved to central control. Later autonomous being the paradigm. These will first be found in hazardous situations/environments, whether naturally occurring or man-made.
Societies that embrace this tech will have econ advantages over those that do not. Much like how countries that industrialized dominated countries that did not enter that phase.
What this means for a Trav universe is that routine and mundane tasks will be handled by bots in Average Stellar + societies. The EXTREME need for tonnage on starships will drive automation (thus eliminating as much L.S. & staterooms as possible).
The tech situation of having no artificial sentience (self awareness) will mean that bots will be viewed as just "machines" as that is all that they are. No one believes that a computer game (no matter how good its combat expert system is) should be given "rights".
Those jobs that require the position to judge human, action, motives, etc. (police officer as one example) will not be suitable for bot replacement. Augmentation but not replacement.
Anyway, barring a radical shift in basic human nature (which history teaches isn't in the cards) over the next few thousand years, this looks to be a logical model.
Automated home laundry (throw clothes in, get them back folded, etc.
Manufacturing packaging 'bots (like we have now).
Surgery bots.
Free roaming bots have two other hurdles to overcome. 1) power 2) movement and judgmental perception of environment. #2 being the most difficult. Great strides have been made recently in that area. #1 is limited by battery tech. For bots that only work in defined, indoor areas wireless power would be good solution. Both for duration and compact design.
In domestic situations I can see cleaning bots being most marketable. This would apply to ships also. Fixed bots that would be popular would be meal maker types & laundry. On Trav ships this would translate into no dedicated steward needed for Middle passengers. In a home, a large % of domestic chores being eliminated.
Next would be repair/maintenance bots. At first slaved to central control. Later autonomous being the paradigm. These will first be found in hazardous situations/environments, whether naturally occurring or man-made.
Societies that embrace this tech will have econ advantages over those that do not. Much like how countries that industrialized dominated countries that did not enter that phase.
What this means for a Trav universe is that routine and mundane tasks will be handled by bots in Average Stellar + societies. The EXTREME need for tonnage on starships will drive automation (thus eliminating as much L.S. & staterooms as possible).
The tech situation of having no artificial sentience (self awareness) will mean that bots will be viewed as just "machines" as that is all that they are. No one believes that a computer game (no matter how good its combat expert system is) should be given "rights".
Those jobs that require the position to judge human, action, motives, etc. (police officer as one example) will not be suitable for bot replacement. Augmentation but not replacement.
Anyway, barring a radical shift in basic human nature (which history teaches isn't in the cards) over the next few thousand years, this looks to be a logical model.
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