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Comms Issues

EveAI

SOC-6
Hey there everyone first time post for me, thanks for having me. Can someone steer me in the direction of Inter-system ship to ship communications ranges etc. I have looked and cant find anything relating to ship to ship comms there is the stuff about transceivers in the core rule book and supply cat but that only deals with surface to orbit. If MgT doesn't actually have it what have others been using just stick with the CT stuff??

Cheers:CoW:
 
If you want more detail on ship's comms and sensors, see if you can find old MegaTraveller materials, as IIRC there was a lot more detail on that sort of thing.

I usually don't make it too complicated; unless there is some reason for a difficulty in ship-to-ship or ship-to-port comms, they just happen. Keep in mind light-speed lag; at significant distances, comms will tend to be an exchange of recorded messages, as the lag makes real-time conversation impractical.

One choice to make is whether such comms are broadcast (radio) or narrow-cast (laser/maser). I tend to assume that ship's comms are generally by laser if they can see their target, as they would have no reason to share their business with anyone who might want to listen in. You can also get into various degrees of detail regarding encryption, as even a laser spreads significantly at interplanetary distances, so a ship docked at the port you are communicating with might also be able to receive your laser comm just due to beam spread.

On the other hand, some folks like to assume that most comms are broadcast, and have a system of standard channels, so that you can listen to chatter between other ships, or if you know what channel they are using can eavesdrop on conversations intended to be private. There was an old JTAS article with a lot more on standard and emergency channels for broadcast comm systems.
 
Actually, since MgT was reported to draw some details from T5 (as well as the obvious CT inspiration), does T5 have any data on communications?
 
Thanks Spacebadger, What you are saying makes sense in the fact of maybe just keep it simple unless there is a reason not too ie flarey star or other spacial anomalies or manufactured white noise. they can communicate ship to ship planet to planet with out any problems or rolls where ever they are insystem. Cheers
 
Hey atpollard! Sorry I dont have T5 but i will look into if some of the other guys have it. Thanks for your reply Cheers
 
A planet a ship may be jumping to could have a 100D distance of 1,600,000km.

A ship jumping in will have a comms lag of 5.3 seconds.

(World diameter x 100)/300,000.
 
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