I've attempted to create a consolidated skill list for CT, for the next revision of my CharGen system. The new approach I'm leaning towards is using only a limited number of Cascade groups (Science, Melee Combat, Gun Combat, Archaic Weapons and Vehicle) with most skills recieved specifically. The reason for this change of attitude is my desire to increase the uniqueness of careers and to preserve the random element in CharGen, as well as to create more realistic characters (not everything you learn in life is 100% related to your chosen profession) and to discourage minmaxing.
GENERAL
Admin
Animal Handling
Battle Dress
Bribery
Carousing
Combat Engineering
Communications
Computer
Craftsman
Demolitions
Electronics
Engineering
Field Artillery
Fleet Tactics
Forgery
Forward Observer
Gambling
Hunting
Instruction
Interrogation
Jack of all Trades
Language
Leader
Legal
Mechanical
Medical
Naval Architect
Navigation
Perform
Pilot
Prospecting
Sensors
Ship's Boat
Ship Gunnery
Ship Tactics
Stealth
Steward
Streetwise
Survey
Survival
Tactics
Trader
Recon
Recruiting
Robotics
Vacc suit
Vehicle Gunnery
Zero-G
SCIENCE
Agriculture
Archeology
Biology
Chemistry
Civil Engineering
Economics
Forensics
Journalism
Linguistics
Parapsychology
Physics
Planetology
Sophontology
Theology
ACADEMIC
Computer
Craftsman
Electronics
Engineering
Instruction
Legal
Mechanic
Medical
Perform
Robotics
MELEE COMBAT
Blade
Brawling
Cudgel
Polearm
Sword
GUN COMBAT
Auto-Weapons
High Energy Weapons
Lasers
Launchers
Pistol
Shotgun
Submachinegun
Throwing
Rifle
Zero-G Weapons
ARCHAIC WEAPONS
Archaic Pistol
Archaic Rifle
Blunderbuss
Bow
Crossbow
VEHICLE
Aircraft
Air-Cushion Vehicle
Gravcraft
Ground Vehicle
Watercraft
GENERAL
Admin
Animal Handling
Battle Dress
Bribery
Carousing
Combat Engineering
Communications
Computer
Craftsman
Demolitions
Electronics
Engineering
Field Artillery
Fleet Tactics
Forgery
Forward Observer
Gambling
Hunting
Instruction
Interrogation
Jack of all Trades
Language
Leader
Legal
Mechanical
Medical
Naval Architect
Navigation
Perform
Pilot
Prospecting
Sensors
Ship's Boat
Ship Gunnery
Ship Tactics
Stealth
Steward
Streetwise
Survey
Survival
Tactics
Trader
Recon
Recruiting
Robotics
Vacc suit
Vehicle Gunnery
Zero-G
SCIENCE
Agriculture
Archeology
Biology
Chemistry
Civil Engineering
Economics
Forensics
Journalism
Linguistics
Parapsychology
Physics
Planetology
Sophontology
Theology
ACADEMIC
Computer
Craftsman
Electronics
Engineering
Instruction
Legal
Mechanic
Medical
Perform
Robotics
MELEE COMBAT
Blade
Brawling
Cudgel
Polearm
Sword
GUN COMBAT
Auto-Weapons
High Energy Weapons
Lasers
Launchers
Pistol
Shotgun
Submachinegun
Throwing
Rifle
Zero-G Weapons
ARCHAIC WEAPONS
Archaic Pistol
Archaic Rifle
Blunderbuss
Bow
Crossbow
VEHICLE
Aircraft
Air-Cushion Vehicle
Gravcraft
Ground Vehicle
Watercraft