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Covenanter class landing boat

madmike

SOC-12
Used by the Imperial Navy and Marines to ferry troops to surface from Orbit during combat operations, the Covenanter class landing boats are fast agile transports able to survive rapid de-orbit and rough landings.

Covenanter are armed with a dual dorsal turret armed with a missile launcher and beam laser.

The landing boat can be configured to ferry a mix of troops and transport, troops only or vehicles only.

Ship: Landing Boat
Class: Covenanter
Type: Ships vehicle
Architect: Michael Johnson
Tech Level: 14

USP
LB-0106621-100000-20002-0 MCr 70.202 99.999 Tons
Bat Bear 1 1 Crew: 48
Bat 1 1 TL: 14

Cargo: 9.500 Crew Sections: 1 of 48 Fuel: 6.000 EP: 6.000 Agility: 4 Marines: 45
Fuel Treatment: Fuel Scoops and On Board Fuel Purification

Architects Fee: MCr 0.702 Cost in Quantity: MCr 56.162

Detailed Description
(High Guard Design)

HULL
99.999 tons standard, 1,399.986 cubic meters, Needle/Wedge Configuration

CREW
Pilot, Gunner, 45 Marines, 1 Other Crew

ENGINEERING
Jump-0, 6G Manuever, Power plant-66.000 EP, Agility 4

AVIONICS
Bridge, Model/2 Computer

HARDPOINTS
1 Hardpoint

ARMAMENT
1 Dual Mixed Turret with: 1 Beam Laser (Factor-2), 1 Missile Rack (Factor-2).

DEFENCES
Armoured Hull (Factor-1)

CRAFT
None

FUEL
6.000 Tons Fuel (0 parsecs jump and 28 days endurance)
On Board Fuel Scoops, On Board Fuel Purification Plant

MISCELLANEOUS
1 Stateroom, 47 Acceleration Couches, 9.500 Tons Cargo

USER DEFINED COMPONENTS
None

COST
MCr 70.904 Singly (incl. Architects fees of MCr 0.702), MCr 56.162 in Quantity

CONSTRUCTION TIME
38 Weeks Singly, 30 Weeks in Quantity
 
Last edited:
I'm curious, why the 99.999 tons and not just 100 tons?

So it is a Small Craft as opposed to a Large Craft under the rules.

...dirty rules dodger :smirk:

;)

FWIW, my own rule of thumb (anti munchkin design rule) is that 5% is the breakpoint.

So for example any "Small Craft" over 95tons (being 5% less than 100tons breakpoint) is a "Large Craft". Hence the canon Shuttle at 95tons is the largest "Small Craft" one can design without having to reclassify as a "Large Craft". Anyone designing a "Small Craft" larger than 95tons might as well admit what they really want is a "Large Craft" and go with 100tons :)
 
Cool! Now it makes sense.

I ended up with a 105 ton scout old truly ancient russian design...all my players said was something about how the soviets were always doing odd ball stuff like that.

I just smiled and nodded my head, never letting them know it was because my math was off that day.
 
Why a bridge and Model-2? The electronics aren't powerful enough to defend it against space-borne naval forces, but they're costing 7MCr over what a Model-1 would take, and the bridge is taking up a lot of space that could be used to boost carrying capacity or add armor. Why not forgo the bridge, accept the added hits, and go heavy on the armor? Factor 14 armor would eliminate criticals from batteries up to Factor 7 and would flatly absorb regular hits from anything short of a nuke battery, meson or spinal mount.

Also, why so big? Would it not be better to send down more smaller craft so the enemy has to divide its fire among more targets?

I'm assuming High Guard? My numbers aren't coming out quite like yours, so maybe we're using different systems, but it looks like I can field either 3 classic (3g) 50's, 2 fast (6g) 50's or 2 armored (F14) 50's for the cost of one Covenanter, dividing my eggs among more baskets and forcing the enemy to deal with more targets while delivering more supporting turrets to the landing zone, and the stats seem to suggest Convenanter's odds against incoming fire are only marginally better. Am I missing something?
 
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