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Crew questions.

MR TEK

SOC-12
I know that I saw a discussion recently about ranks and duties of bridge officers and support ratings, but I am unable to locate it.

(hard drive wipe, all bookmarks and stored copies of forums siped out.)

I am once again trying to create software for designing ships. Specifically the huge ones, and want to account for crew positions, and saleries to calculate civilian economics.

I found the thred listing non-bridge crew, but not the discussion of what ranks the department heads on the bridge would hold.

Thanks all.

Mr tek
 
Well, the CO (commanding officer) is usually a Commander, Captain or Commodore, maybe an Admiral, depending on the navy. The Executive Officer (XO/Number One) is generally a rank or two below the CO, most of the others will be officers and range from Ensign to either the XO's rank or the one below with the primary/chief of a section being the highest ranking of that group.

As one easy example to find, the Enterprise-D (STTNG) has the following bridge/command crew:

Jean-Luc Picard, Captain, CO
William Thomas Riker, Commander, XO
Deanna Troy, Lieutenant-Commander and later Commander, Councillor
Worf, Lieutenant, Tactical/Security
Geordie LaForge, Lieutenant-Commander, Chief Engineer
Data, Lieutenant-Commander, Various jobs, including sensors, helm and Officer of the Watch
Beverly Crusher, Commander, Chief Medical Officer
 
There's a link to a spreadsheet with the info you need in the Crew section of the Atomic Rockets site. Someone named Sean Schauer created it.
 
I know that I saw a discussion recently about ranks and duties of bridge officers and support ratings, but I am unable to locate it.

(hard drive wipe, all bookmarks and stored copies of forums siped out.)

I am once again trying to create software for designing ships. Specifically the huge ones, and want to account for crew positions, and saleries to calculate civilian economics.

I found the thred listing non-bridge crew, but not the discussion of what ranks the department heads on the bridge would hold.

Thanks all.

Mr tek

when i made my ship generator i just went with the high guard stuff and LBB 2, mercenary..etc..etc
plus ALOT of feedback from far-trader, robject and others...

so if you browse over those booklets you should be able to come up with ballpark amounts.....
 
Actually, Council members tend to have a wee bit more power and authority over a ship's captain than a "counselor." ;)

And that's what comes of me not checking spellings before posting. :p

Going back to the 'command crew' though, the real questions you need to think about are:

'How big is the ship?' - The bigger the ship, the more things it has and the more it needs.

'How big is the bridge?' - The bridge is the main nerve centre of a ship, most people will have at least one station per section/department here, more on larger ships, less on smaller.

'How big is the crew?' - Obviously the bigger the crew, the more people you have to play with. A small ship with a large crew is going to be stuck for space, while a large one with a small crew will rattle. Likewise, more people equates to more departments and longer chain of command.

'How many departments are there?' - You need at least a Command, Engineering and Maintenance, but most ships carry Sensors/Electronics, Gunnery, Medical and Security as well. All ships will have a cargo handling group, which may be under maintenance or seperate. Security might cover marines, or be replaced by them, or be as well as them. Likewise Science could be in with Medical or seperate to them. You also need Flight section for anything that carries strikes (smaller craft, particularly combat ones).

'Is the ship a civilian vessel or a military one?' - Civilians have a different chain of command to military, and will likely not need some things that the military use.

'Are there any departments outside the normal chain of command?' - Commonly you will see marines that aren't involved in ship security and flight personnel here, but it could also include temporary assignments like science or diplomatic staff.

For one of my own ships, I would have the captain, executive officer, third officer, science officer, chief medical officer, commander air group, marine commander, tactical officer and communications officer at least in most big meetings. Of course, my ships are military ships, and they tend to get into trouble fairly often, but those would be the main people to sort problems aboard ship, then you would have the task force commander and the ship captains meeting above that and intra-departmental metings below.
 
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