Major B
SOC-14 1K
I'm building a campaign where the players will get to play out what is normally determined in character generation. They will start as enlistees in the Army, Marines, or Navy (maybe Scouts too). First task will be to complete basic and advanced training then they are assigned a cold sleep term - my plot device to link the characters is they all are awakened in response to an emergency. I know, both ideas have been done before (I know because I've done both several times) but in this case, the players will have signed up for this on enlistment in exchange for a bonus (tax-free no less).
The idea has me thinking though, about just who are those guys in the frozen watch?
As part of the Joint force I'm building, there will be some chem/bio decon teams that wouldn't be busy on most days but would be good to have around if you could thaw them when needed. Probably there are other unit types like that that would be good to keep frozen together as a unit along with a slew of replacements in various high-demand specialties.
Actually, I'd like to take officers who have completed a successful command tour already and keep them frozen in case we need someone to rally a shattered unit. But how do you talk that ex-commander into doing it? Do you talk him into it at all or just order him to?
So, who would sign up for that if asked? Without the bonus I'd guess relatively few would be eager to give a stint in the frozen watch a try. New recruits who don't know better yet are more likely than the two-term Corporal who has seen buddies not wake up because the medic was thawing too many at once.
Could that be a sentence for nonjudicial punishment? Get picked up by the shore patrol when on liberty and get stuck doing a six-month stint on the frozen watch? Might make the commander reluctant to thaw the frozen watch if he's returning all of his problem cases back into circulation among the crew.
How about choice of assignment? Sign up for a year frozen and get you choice of follow-on assignment (except attache/aide)?
I've seen another thread on players using low passage but this is somewhat different and I'm curious to see everyone else's take on who exactly is in the frozen watch.
The idea has me thinking though, about just who are those guys in the frozen watch?
As part of the Joint force I'm building, there will be some chem/bio decon teams that wouldn't be busy on most days but would be good to have around if you could thaw them when needed. Probably there are other unit types like that that would be good to keep frozen together as a unit along with a slew of replacements in various high-demand specialties.
Actually, I'd like to take officers who have completed a successful command tour already and keep them frozen in case we need someone to rally a shattered unit. But how do you talk that ex-commander into doing it? Do you talk him into it at all or just order him to?
So, who would sign up for that if asked? Without the bonus I'd guess relatively few would be eager to give a stint in the frozen watch a try. New recruits who don't know better yet are more likely than the two-term Corporal who has seen buddies not wake up because the medic was thawing too many at once.
Could that be a sentence for nonjudicial punishment? Get picked up by the shore patrol when on liberty and get stuck doing a six-month stint on the frozen watch? Might make the commander reluctant to thaw the frozen watch if he's returning all of his problem cases back into circulation among the crew.
How about choice of assignment? Sign up for a year frozen and get you choice of follow-on assignment (except attache/aide)?
I've seen another thread on players using low passage but this is somewhat different and I'm curious to see everyone else's take on who exactly is in the frozen watch.