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You'll need to figure out x/y/w/h parameters. The w and h parameters are the width and height in pixels. Figure those out first, then you can plug them into the logic calculating x and y given at:
You'll need to figure out x/y/w/h parameters. The w and h parameters are the width and height in pixels. Figure those out first, then you can plug them into the logic calculating x and y given at:
You have to do it piece by piece. I did the intersection of Glimmerdrift, Ley, Gateway and Crucis Margin for a "Crossroads" campaign.
I just pulled the right quadrant from each of them and pasted them together. You can also get "specific views" at certain zoom-levels that might help you.
You have to do it piece by piece. I did the intersection of Glimmerdrift, Ley, Gateway and Crucis Margin for a "Crossroads" campaign.
I just pulled the right quadrant from each of them and pasted them together. You can also get "specific views" at certain zoom-levels that might help you.
I was hoping for a easier method. Meaning I will need to get back to my desktop to do the project. Think of Jump three routes for commercial unstreamlined ships that primarily use up ports.