Supplement Four
SOC-14 5K
I've become convinced that jumping careers, after failing a survival or re-enlistment throw, should rarely happen with CT characters.
But "rarely" is the operative word.
It can happen in real life, and CT chargen is basically just a type of short-hand roleplaying through a character's history.
Doesn't it make sense that an 18 year-old could join the Imperial Marines, do a 4 year term, muster out, then go into the work-world as a Bureaucrat for another 8 years before the character is played?
Age 18-22, Imperial Marine.
Age 23-30, Bureaucrat (middle management for Ling Standard Products).
Doesn't that make sense?
On the other hand, we've got to guard against skill bloat that will disrupt the balance of a CT game and its 2D6 system. Characters with very high skill levels are very rare in CT, and we need to preserve that. If somebody gets a Skill-4 in something, that should be cause for the other players to look at him with respect.
My thought, in merging the two worlds, is to have it possible that CT characters can be "career switchers" without it being probable.
Here's how I propose to implement this concept during CT chargen (but I'm open to critism, advice, and other ways of handling this).
First off, keep an eye on the character's Experience Limit. That's the rule that says a character's total skill levels can't exceed his INT + EDU.
If a character finishes a career and has reached his limit, then he is not elligible to attempt for another career.
Those that haven't reached their Experience Limit are welcome to try to elistment in other careers, but there are some limitations (and it is unlikely that a career switch will happen) that must be placed on the second career enlistment.
(1) Use common sense. It doesn't make sense that a 38 year old will be accepted, or even drafted, into the armed forces (just so the player can boost his character's combat skills). Players who want to look at the armed forces should do so early on in their careers because it makes much more sense that a character will be in the armed forces when he is young and then gravitate into being a diplomat later in life than the other way around.
(2) The character cannot have reached his Experience Limit. Otherwise, attaining new skills in the new career is moot.
(3) Roll 4D for SOC or less. This is the check needed to be a career-switcher. This type of check will ensure that most people have a very low chance of success in switching careers (starting the game IS their career switch), but it's not impossible--just very, very unlikely. Also, this check will give the "more upwardly mobile" and "connected" people of the higher social ranks decent chance at making the career switch. See below for actual percentage chance based on SOC.
(4) And, even if a career switch is permissable, enlistment and re-enlistment throws should be made with a -1 DM penalty per previous career the character has lived. Thus, if a character is in the Imperial Army for 8 years and is elligible to switch careers, his next enlistment roll will be made with a -1 DM.
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">SOC %
--- ---
1 0
2 0
3 0
4 0.01
5 0.4
6 1
7 3
8 5
9 10
10 16
11 24
12 34
13 44
14 56
15 66</pre>[/QUOTE]This way, if you've got a prominent SOC, and you haven't hit your experience limit, there's a shot you can change careers before the character is put into play. But, if you're a normal Joe at SOC 7, you've only got a 3% shot at changing careers pre-game, even if you're no where near your Experience Limit.
Thoughts on this?
But "rarely" is the operative word.
It can happen in real life, and CT chargen is basically just a type of short-hand roleplaying through a character's history.
Doesn't it make sense that an 18 year-old could join the Imperial Marines, do a 4 year term, muster out, then go into the work-world as a Bureaucrat for another 8 years before the character is played?
Age 18-22, Imperial Marine.
Age 23-30, Bureaucrat (middle management for Ling Standard Products).
Doesn't that make sense?
On the other hand, we've got to guard against skill bloat that will disrupt the balance of a CT game and its 2D6 system. Characters with very high skill levels are very rare in CT, and we need to preserve that. If somebody gets a Skill-4 in something, that should be cause for the other players to look at him with respect.
My thought, in merging the two worlds, is to have it possible that CT characters can be "career switchers" without it being probable.
Here's how I propose to implement this concept during CT chargen (but I'm open to critism, advice, and other ways of handling this).
First off, keep an eye on the character's Experience Limit. That's the rule that says a character's total skill levels can't exceed his INT + EDU.
If a character finishes a career and has reached his limit, then he is not elligible to attempt for another career.
Those that haven't reached their Experience Limit are welcome to try to elistment in other careers, but there are some limitations (and it is unlikely that a career switch will happen) that must be placed on the second career enlistment.
(1) Use common sense. It doesn't make sense that a 38 year old will be accepted, or even drafted, into the armed forces (just so the player can boost his character's combat skills). Players who want to look at the armed forces should do so early on in their careers because it makes much more sense that a character will be in the armed forces when he is young and then gravitate into being a diplomat later in life than the other way around.
(2) The character cannot have reached his Experience Limit. Otherwise, attaining new skills in the new career is moot.
(3) Roll 4D for SOC or less. This is the check needed to be a career-switcher. This type of check will ensure that most people have a very low chance of success in switching careers (starting the game IS their career switch), but it's not impossible--just very, very unlikely. Also, this check will give the "more upwardly mobile" and "connected" people of the higher social ranks decent chance at making the career switch. See below for actual percentage chance based on SOC.
(4) And, even if a career switch is permissable, enlistment and re-enlistment throws should be made with a -1 DM penalty per previous career the character has lived. Thus, if a character is in the Imperial Army for 8 years and is elligible to switch careers, his next enlistment roll will be made with a -1 DM.
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">SOC %
--- ---
1 0
2 0
3 0
4 0.01
5 0.4
6 1
7 3
8 5
9 10
10 16
11 24
12 34
13 44
14 56
15 66</pre>[/QUOTE]This way, if you've got a prominent SOC, and you haven't hit your experience limit, there's a shot you can change careers before the character is put into play. But, if you're a normal Joe at SOC 7, you've only got a 3% shot at changing careers pre-game, even if you're no where near your Experience Limit.
Thoughts on this?