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2 the pinnace enters the docking ring and then begins rolling( or begins rolling on approach while playing the Blue Danube) until it matches the rotation of the lab ship and the doors line up, then the docking clamps are engaged.

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Someone has been playing too much Elite! Wish i could find it for the PC.
 
re-reading the bright face posts, it just occurred to me : why didn't they build the monorail along the shortest route . i.e. the great circle?

(i suppose they were concerned that they may get to a hex on the bright face, get a bad roll and then have to spend another two months going around a field of radioactive dust or a fissure) ;)
 
has anyone run divine intervention? if so how did you handle keeping track of all the defenders should the alarm go off? this is currently making me reluctant to embark on this.
 
Yes, I've run it. I made up a list of all the defenders with their stats and initial locations, and then kept track of their location as things changed. The hardest part was digging through the adventure to see where everyone started at.

If I were doing this over again, I would include a short description of each defenders reaction to an alarm (investigate, call for help, run away, etc) and I'd have a map of the palace for my own use to track everyone's location.
 
Originally posted by Antaine:
I recently watched a movie on video about an ill fated mission to Mars (the title escapes me at the moment...the LT out of Forest Gump was in it!) and the subsequent rescue mission. They had a great shot in it of transferring from a spinning area to a non spinning central area.

Have a peek and see how simple it was!! :D

"Mission To Mars" - Gary Sinise played the guy who scoots off in the alien/Martian ship at the end. Generally a good film, nicely shot, poor ending........
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Originally posted by hirch duckfinder:
has anyone run divine intervention? if so how did you handle keeping track of all the defenders should the alarm go off? this is currently making me reluctant to embark on this.
What OZ said. Just make a list and check it twice ;)

Seriously, when I ran it (some 20 years ago or thereabouts?) the pack of folks who played it were pretty good shots, and managed to stun all opposition they encountered.

Heck, the high mucky-muck who was supposed to be fooled by the holo even believed he had seen a vision... but that didn't stop me from saying they didn't succede
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Call it artistic license
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I think a list and some sort of timetable of responses can help, sort of a matrix.

On another note, the Mission to Mars DVD has a lot of interesting deleted scenes. I wish they had a cut of the movie with those in it. They changed the flavour of the movie into something a bit more thinking/philosophical.
 
I like this one from "Secret of the Ancients"
How do the players collect teleport plates in the ancient starship when all the rooms are connected through teleport platens and no corridors? Specially when there is only one plate per room.
 
Originally posted by Elliot:
And why build it on a Ancients base!
I've just re-read this adventure and noticed a very Cthulhuesque feel to the entire scene - especially concerning the Octagon Society, which you might rework into a cult with ease (in fact, these "spacer shelters" were actually decoys to hide their true purpose - cue the altar "with human bones" described in the poem). They might be worshipping something related to the Ancients (a sentient main computer? Or maybe Mi-Go creeping along abandoned ancient sites
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).

Or, on a less Lovecraftian theme, the Octagonal Society might have been doing artifact-hunting and artifact-smuggling (IIRC the Imperium interdicts trade in Ancients artifacts) under their "rescue operation" cover.
 
Originally posted by Elliot:
Across the Bright Face or how to fill an evening with Random Encounters - and apparently Loren Wiseman has criticised DGP for not giving up their day jobs!!!
Random encounters could actually be quite a good thing if they are handled properly. I completely agree with you that doing it "the old D&D way" might bore some players, but the DA2 system could be woven into a very interesting evening if done right. The keys are personalization and overplot (as Vargas pointed out), as well as interesting presentation of the random situation - treat the random events as seeds and skeletons for winging-up adventure situations, not as fully-formed adventure situations. Add details and descriptions; and not every encounter with people or creatures (other than the pursuers) will nescerily be a combat one (this ISN'T Old-School D&D). Also, in some terrain types, the event could be hinted at in advance, for example, if the PCs keep watch of their surroundings (the Recon skill comes in handy), they'll probably be able to spot their pursuers from quite a long distance on the Plains.

Just don't dead-drop the random descriptions such as "You are on uneven terrain with many rocks, cracks, and obstructions; an all terrain vehicle is lying at a steep angle in a small rill". Add spice, add interesting descriptions, add time for inter-PC roleplay in between entering the hex and rolling an event; let the PCs avoid events if they are able to see telltale signs of them beforehand.

Originally posted by kaladorn:
Most of them could be portable with a few name changes, something not so true of the otherwise interesting DGP era adventures. I much prefer the portable adventure.
I second that. How many of the CT adventures are tied to any serious megaplot and thus un-transferrable to other milieux or even non-OTU universes? How diffocult would it be, for example, to transplant Across the Bright Face on a similar-UWP world (size 1, atmosphere 0-1, gov 1 or 3, TL 8-C) in the Solomani Rim sector in, say, the 1248 milieu (or Milieu Zero, or Gateway, or a completely fan-made ATU)? Sure, 1248 will require a few adjustments, but not too many (it would probably have to be part of one of the polities and having a nice recovery). Hell, how difficult would it be to transplant the entire Dinom setting (complete with the axial tilt and bright star) to any undetailed location in the Rim, Canopus or anywhere else?

Even the Ancients "series" (Shadows, Research Station Gamma, Twilight Peak, Secret of the Ancients), while touching one of the bigger metaplots (who the Ancients were), is quite portable, as its impact on the "bigger world" is not THAT big - most evidence conviniently destroy themselves at the end of Secret of the Ancients. Sure, the PCs have visited Grandfather, but what proof they have of this (even the Teleport Disks would not transport you back to him)? You could just say that the events depicted in the series did not happen in the Marches in the 1100's without changing the OTU in any significant way, and transplant the whole series everywhere you want.
 
Originally posted by Employee 2-4601:
Or, on a less Lovecraftian theme, the Octagonal Society might have been doing artifact-hunting and artifact-smuggling (IIRC the Imperium interdicts trade in Ancients artifacts) under their "rescue operation" cover.
IMTU the Octagon Society was founded by an Ancient (a TRUE Ancient -- none of that 'Grandfather' twaddle) who was awakened from stasis by Foren Doon and wanted a cover for searching for Ancient sites. I wrote it up as a Variant article for JTAS Online ( http://jtas.sjgames.com/login/article.cgi?183 ).


Hans
 
Dear Folks -

Originally posted by kaladorn:
Lee's Guide To Adventure was a great product because it had adventures and for each adventure only specified the digits of the UWP (usually as ranges) that were actually important
I originally ran one of the Lee's Guide adventures on Tavonni - the one where Unifoods had staged a "hunt game" - just prior to the 5FW.

Of course, the addition of a teleporting Zho spy (as one of the many and various hunters) came as rather a shock to the party... He even managed to escape them and the planet, becoming a recurring villain.
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I made the Unifoods thing into a sub-plot - they wanted to buy Tavonni, but their botched "Hunt Game" bought them enough bad publicity that Count Leto was able to counter their bid and finalise the Tavonni Purchase. :D
 
Annic Nova

Talk about walking in a a conversation late.

The AN didn't use fuel, M-Drives or have a Power Plant. It was solar powered. The two shuttles did have Fuel, PP & M-Drive and acted as ships M-Drive.
 
I second the portability of CT scenarios.

'Marooned' can be put anywhere with ease, and in fact I often reused the tables before I got MT by describing the critters differently.

A problem with that scenario is that if you have any survival skill you can travel halfway across the planet before the Pursuers pick up your trail. Surely the trail would be cold by then?

I added a series of bounty hunters on week ten who stay for 6+1d6 weeks. One guy has a 'Hoover', one is psionic with good Awareness and another are a bunch of Vargr who love the thrill of the chase. Everytime the PCs dealt with a bounty hunter gave the Pursuers a new lead on the PCs.

Also, in Marooned you have mineralogists/hunters wandering around on animals, half a planet away from civilisation. These guys have no support, no way of reporting and no real purpose except as wandering encounters.
I gave each a depot they worked out of where a supply ship could drop off equipment. They befriended one who the pursuers caught and interrogated later, murdering the geologist to make the escapees look worse. The PCs got a despairing radio call from the dying geologist warning them, and it really gave them some serious revenge angst to use up later :)
 
Sorry, I was being flippant, ;) .

....
2 the pinnace enters the docking ring and then begins rolling (or begins rolling on approach while playing the Blue Danube) until it matches the rotation of the lab ship and the doors line up, then the docking clamps are engaged.

.... ?

Guess who played "Elite" with docking computers?

Added
Well I look dumb now don't I. I just finnished reading the whole thread to discover I made a very simular comment 2 years ago. Didn't bother to ckeck the original date of this thread.
 
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