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CT Only: CT Adventures You've Played In/Run

CT Adventures You've Played In/Run?

  • 0 - Imperial Fringe

    Votes: 14 28.6%
  • 1 - Kinunir

    Votes: 28 57.1%
  • 2 - Research Station Gamma

    Votes: 33 67.3%
  • 3 - Twilight's Peak

    Votes: 36 73.5%
  • 4 - Leviathan

    Votes: 21 42.9%
  • 5 - Trillion Credit Squadron

    Votes: 13 26.5%
  • 6 - Expedition to Zhodane

    Votes: 19 38.8%
  • 7 - Broadsword

    Votes: 18 36.7%
  • 8 - Prison Planet

    Votes: 16 32.7%
  • 9 - Nomads of the World Ocean

    Votes: 21 42.9%
  • 10 - Safari Ship

    Votes: 21 42.9%
  • 11 - Murder on Arcturus Station

    Votes: 11 22.4%
  • 12 - Secret of the Ancients

    Votes: 22 44.9%
  • 13 - Signal GK

    Votes: 11 22.4%

  • Total voters
    49
I know where it is!! I was referring to the list of CT adventures that obviously missed it? Was that meant to be blatant discrimination against boxed sets?? :oo:

Many of us don't think of it as an adventure, but as a setting box that happened to have an adventure in it. Same for Beltstrike.
 
Played them all, sometimes many times, the ones I've played or GM'ed the most have bean 0,6,12,13.

Also run or played everything from Alien Realms, stringing the Aslan adventures in to a campaign and using "Last Patrol" as the kick off to many a Post 5FW campaign.

TTA I've played in it's entirety twice and gm'ed once, but had bits of it thrown at me and used bits myself uncounted times in my 30+ years of gaming.
 
I know where it is!! I was referring to the list of CT adventures that obviously missed it? Was that meant to be blatant discrimination against boxed sets?? :oo:

Not at all, the intent was to compare adventures of a like format and published length.
 
Not at all, the intent was to compare adventures of a like format and published length.

And published by GDW under the category 'adventure'. Otherwise there are a number of third party adventures of similar format and length. (some of them heaps better than any of the 13 GDW adventures (IMO, of course)).


Hans
 
I didn't run many prepackaged adventures BITD. Just a few for D&D and then AD&D. I'd mostly buy them, read them, and then use bits of them or just use them for inspiration.
My first experience with Traveller was as a player, though. I went over to a friend-of-a-friend's house, and he ran one of the Traveller adventures for us. At this point, though, I don't recall which one it was. But we had so much fun that the next time I got my paper route money, I bought the Deluxe Starter Set and set about running this great game. :)
 
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Like many here, I rarely ran or played a CT adventure "straight", that is right out of the box. I did, however, re-skin nearly all the adventures in various ways. Even more often, I re-purposed certain sections of various adventures.

For example, I re-skinned Death Station too many times to remember and I re-purposed the city-ship faction voting system from Nomads at least twice.

Of all the CT, the Doubles were the ones I was most likely to run or play straight. One of the earliest Traveller adventures I played in was Across the Bright Face and I died one hex from the starport! I ran a memorable Marooned session in which a new player fresh out of the Army immediately bought into the story, took over leadership of the group, and led them through an excellent game.
 
I only remember the adventure where some stupid ancient weapon shoots down your ship...

I do think the railroading required to keep the Players to start the adventure was really weak in SHADOWS. It's a flaw in several of the Traveller adventures, to be honest.

Simply offering rumor of a reward in which the players can choose to pursue, and accepting the risks of the ruins for that reward, makes a lot more sense.
 
I do think the railroading required to keep the Players to start the adventure was really weak in SHADOWS. It's a flaw in several of the Traveller adventures, to be honest.

Simply offering rumor of a reward in which the players can choose to pursue, and accepting the risks of the ruins for that reward, makes a lot more sense.

SHADOWS is basically a D&D-style "dungeon crawl" lightly draped with technology trappings and featuring a huge stick but no carrot even if the adventurers manage to survive the pointless ordeal. ("Ooohh, look! Part of a set of Coyns! Let us sell them at our earliest opportunity to pay for our now-needed vacc suit repairs!")

I love the part about how the adventure simply assumes the PCs are dumb enough to blindly swoop in to reconnoiter the site in the first place, but will then be resourceful enough to wear IR goggles and intuit the necessary escape geometry from an ancient drawing because their pilot, their navigator, and their tactician are all otherwise incompetent to work it by simply looking out the spacecraft window.

"I say we take off and nuke the entire site from orbit. It's the only way to be sure." -- Lt. Ellen Ripley, Solomani patron saint of Always Being Right
 
"I say we take off and nuke the entire site from orbit. It's the only way to be sure." -- Lt. Ellen Ripley, Solomani patron saint of Always Being Right

OT: I know the Internet credits Ripley with saying this but I believe it was all Hicks. (I can't access YouTube or similar at the moment so can't double check).
 
OT: I know the Internet credits Ripley with saying this but I believe it was all Hicks. (I can't access YouTube or similar at the moment so can't double check).

Actually it was both. Ripley says it, then the "Company Man" objects (citing the value of the property, etc.), whereupon he is told by Ripley that the situation is now a military operation and under military jurisdiction, at which point Hicks (the senior ranking Colonial Marine still standing) quotes Ripley's prior statement verbatim.
 
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