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CT:Beltstrike module

Botcho

SOC-12
Knight
How many of you Travellers have had the pleasure of playing or running the CT:Beltstrike module?

What is your fondest memory of it?

I am currently running it for a fantastic play by post troupe.

We have recovered from an ambush upon breakout & unruly fauna in the local gas giant during our refueling run. We are currently docked at Garrison downport on the moon Alpha. Soon we will be biting off more than we can chew from the meat of the story. It's got me thinking of all those intrepid Travellers who came seeking their fortunes in the Bowman Belt before us.

Please share you stories if you got 'em.
 
How many of you Travellers have had the pleasure of playing or running the CT:Beltstrike module?

What is your fondest memory of it?

I am currently running it for a fantastic play by post troupe.

We have recovered from an ambush upon breakout & unruly fauna in the local gas giant during our refueling run. We are currently docked at Garrison downport on the moon Alpha. Soon we will be biting off more than we can chew from the meat of the story. It's got me thinking of all those intrepid Travellers who came seeking their fortunes in the Bowman Belt before us.

Please share you stories if you got 'em.

I've run it as a module once, and used the belter rules in other belts 3 or 4 times. To be honest, I prefer the JTAS version of belt-mining.
 
I agree with Aramis - I mined the game for all sorts of bits to use in my campaign, but the rules in the JTAS were better for my gaming group, at least for the one that was interested in mining like that. Strangely, not many players I've encountered have expressed a lot of interest in doing that even when I've tried to get them to. They seem to think it would be boring or something.
 
No kidding.

I agree with Aramis - I mined the game for all sorts of bits to use in my campaign, but the rules in the JTAS were better for my gaming group, at least for the one that was interested in mining like that. Strangely, not many players I've encountered have expressed a lot of interest in doing that even when I've tried to get them to. They seem to think it would be boring or something.
I agree with your players, looking for rocks and then mining them sounds a lot like a job, not an adventure. Rather look for a Patron with some cash and problems. Easier to find and score on than the supposed mother lode.
 
I guess he means JTAS #3, pages 15-22, Mining the Asteroids (also appeared in Best of the journal 1, page 26, according to FFE journals index)

that's the one. It also gives a volume for LS consumables...
 
I agree with your players, looking for rocks and then mining them sounds a lot like a job, not an adventure. Rather look for a Patron with some cash and problems. Easier to find and score on than the supposed mother lode.

Mining for rocks isn't the only thing going on in an asteroid belt, though. Plenty of things going on: claim jumping, corporate scheming, artifact finding, murder, theft, drug-running, gun-running, all that throwing off the shackles of the corporate slave master workers of the Belt unite stuff....

Outland type adventures. You could have alien ships discovered like in the Pohl Gateway books. Shoot the players off to who knows where after they make enough mining rocks to escape the drudgery by purchasing a key to an alien mystery ship.
 
Oh right, crime...

Mining for rocks isn't the only thing going on in an asteroid belt, though. Plenty of things going on: claim jumping, corporate scheming, artifact finding, murder, theft, drug-running, gun-running, all that throwing off the shackles of the corporate slave master workers of the Belt unite stuff....

Outland type adventures. You could have alien ships discovered like in the Pohl Gateway books. Shoot the players off to who knows where after they make enough mining rocks to escape the drudgery by purchasing a key to an alien mystery ship.
Yeah, but a lot of that other stuff isn't belting!

Those other things are crime and adventure and from that list mostly crime (claim jumping does count as belting as well as crime), which being the dude I am doesn't appeal to me to easy to be caught these days at TL-8, much less at TL-8+.

Now as to the corporate masters, just move to another belt, not that I see the entirety of any belt being under full corporate control. Also, do not touch revolutions people get shot in those, sometimes on your side.

As to the Gateway ships, never read it, but it sounds like someone messed with an alien artifact as opposed to calling the Scouts, which means they got what they deserved, dummies.

And last, if my choice is crime or belting, I will take my chances and hope for that mega-strike, because I do love me some boredom. And not be shot, beat or arrested. I'm all weird like that. :D
 
I suppose...

I always thought of the belting as something you do, like speculative cargoes, for a bit to pass the time until adventure calls.
I might feel that way if there weren't a Belter Career in both CT and GT, so to me it is a Career just like being in the Navy or Merchants or the Army. EDIT: This means to me that you were a Belter, but once the game starts you are just a basic Citizen, or as we call them, a Traveller.

So, Supp4 just how do you go about belting in an adventuring ship as opposed to a belting ship? I mean I do tend to put Mining Buggies in my ACS ships, but those are for emergency refueling not actual mining. I mean I suppose you could just shovel the ore and slag into the cargo hold from the buggy, but you still have no refinery.

So, for those that have played Beltstrike, just what are the chances of making a living or even a mother lode strike?
 
So, Supp4 just how do you go about belting in an adventuring ship as opposed to a belting ship?

Why do you have to adventure in a ship?

As far as adventures go, BITS wrote a fantastic adventure that can center around belters called Cold Dark Grave.

Some ideas for a party of Belters...

-- They find something buried in the rock.

-- Run an adventure using the first Alien movie as a model. The Nostromo is a tug carrying a refining platform, and look what trouble that crew got into.

-- A Captain of an Adventure Class vessel hires two new PCs. One is a Trader/Broker. The other is a Belter. This Captain is going to add prospecting to his other activities of speculative trade, from world to world. And the Belter is going to help him do it.

-- Run an adventure using the movie Outland as a model. The PCs are Belters, and these belters start mysteriously killing themselves. The mystery is afoot.

-- Use the Trade War section of The Traveller Adventure as a model to spark up conflict between the PC's Belting Operation and a rival.

These are not very creative ideas. Belting is just another career. I can be a background, or it can be the center piece for adventure. Like the careers in Supplement 4, Citizens of the Imperium, not all Traveller careers need to be military.





As far as Beltstrike goes, remember the way that GDW wrote its adventures. For the most part, they're just settings. It's up to the Ref to come up with an exciting story to set there.

The companion box set is Tarsus. It's just a detailed world. There's an adventure outline for the Ref to use or not. Really, Tarsus is just a well defined world. Again, it's up to the Ref to use the setting for his game as he wants to.

No two Refs running Beltstrike will probably have the same game.

What about a more macro game--not quite on the level of T4's Pocket Empires--where the PCs are the people in charge of a Belting Operation. You roll to see how each month or so goes with the Belting. The PCs find adventure and intrigue dealing with Vargr Emissarries and Imperial Naval buyers. Then, the Fifth Frontier War breaks out, and the PCs find that there are plants among the workers--psionic Zhodani spies.

That's just off the top of my head but seems to be an interesting plot for an adventure featuring Belters.





Here's an idea.

On a regular adventuring level, why not have an adventure where the PCs stake a belting claim from scratch. NPCs must be hired at some point to run the operation as it grows. This creates the need for more income (thus, the belting). Then, the local criminals come calling, wanting their cut. How will the PCs deal with this, having built up a business from scratch? I see all sorts of adventuring possibilities as the PCs have to deal with sabotage the the criminal organization's vessels (space battles) and bad guys. Throw in a race to obtain a lucrative contract with a nearby world or the Imperial Navy, and you've got the basis for a pretty cool Belting adventure that needs the belting rolls to go well or it will impact the well-being of the PCs.

This is how Beltstrike was meant to be used. It's no different than Research Station Gamma or Broadsword or Shadows. It's an adventure setting where it's up to the Ref to come up with an interesting scenario for his players.

And, the actual Belting part need not be the center of the adventure. It's there to use if you want or need it. It can be a focus for the players, or it can be just something the Ref throws behind the scenes to create his background (like throwing for the number of passengers available on a World that have Middle Passages). Or, the Ref can just ignore it and use other parts of the Beltstrike set.

The Beltstrike boxed set is a tool--an aid for the Ref--to use in creating his own adventures.
 
Ah-ha!

Why do you have to adventure in a ship?
Oh, I don't have to adventure in it. I am okay with just cruising around the galaxy and checking the local sights/sites in it. The ship is the whole reason to travel, without a ship is like being without a heart. To me it isn't science fiction with out spaceships, preferably starships, aliens and rayguns optional.

As far as adventures go, BITS wrote a fantastic adventure that can center around belters called Cold Dark Grave.
Might have to look into that, BITS seems to have a good rep.

Some ideas for a party of Belters...

-- They find something buried in the rock.

-- Run an adventure using the first Alien movie as a model. The Nostromo is a tug carrying a refining platform, and look what trouble that crew got into.

-- A Captain of an Adventure Class vessel hires two new PCs. One is a Trader/Broker. The other is a Belter. This Captain is going to add prospecting to his other activities of speculative trade, from world to world. And the Belter is going to help him do it.

-- Run an adventure using the movie Outland as a model. The PCs are Belters, and these belters start mysteriously killing themselves. The mystery is afoot.

-- Use the Trade War section of The Traveller Adventure as a model to spark up conflict between the PC's Belting Operation and a rival.

These are not very creative ideas. Belting is just another career. I can be a background, or it can be the center piece for adventure. Like the careers in Supplement 4, Citizens of the Imperium, not all Traveller careers need to be military.
Interesting, not my cup of tea, but good enough for government work.

As far as Beltstrike goes, remember the way that GDW wrote its adventures. For the most part, they're just settings. It's up to the Ref to come up with an exciting story to set there.

The companion box set is Tarsus. It's just a detailed world. There's an adventure outline for the Ref to use or not. Really, Tarsus is just a well defined world. Again, it's up to the Ref to use the setting for his game as he wants to.

No two Refs running Beltstrike will probably have the same game.
Thanks for this bit, I had forgotten the GDW Adventure style and since I am terrible at writing adventures (I dig making sandboxes which I seem to do fine) and this might be my key.

What about a more macro game--not quite on the level of T4's Pocket Empires--where the PCs are the people in charge of a Belting Operation. You roll to see how each month or so goes with the Belting. The PCs find adventure and intrigue dealing with Vargr Emissarries and Imperial Naval buyers. Then, the Fifth Frontier War breaks out, and the PCs find that there are plants among the workers--psionic Zhodani spies.

That's just off the top of my head but seems to be an interesting plot for an adventure featuring Belters.
I would totally play this even though it seems full of danger, I am in my heart a REMF, not a field type. (However I will be the best REMF ever!).

Here's an idea.

On a regular adventuring level, why not have an adventure where the PCs stake a belting claim from scratch. NPCs must be hired at some point to run the operation as it grows. This creates the need for more income (thus, the belting). Then, the local criminals come calling, wanting their cut. How will the PCs deal with this, having built up a business from scratch? I see all sorts of adventuring possibilities as the PCs have to deal with sabotage the the criminal organization's vessels (space battles) and bad guys. Throw in a race to obtain a lucrative contract with a nearby world or the Imperial Navy, and you've got the basis for a pretty cool Belting adventure that needs the belting rolls to go well or it will impact the well-being of the PCs.
What I got to ask is, why when criminals rear their ugly heads do I not go directly to the coppers? :devil: Though perhaps I can turn them and set them among my competitors...ah, so that's how trade wars get started. Been a while since I put my evil hat on, nice to know it still works...you know just in case.

This is how Beltstrike was meant to be used. It's no different than Research Station Gamma or Broadsword or Shadows. It's an adventure setting where it's up to the Ref to come up with an interesting scenario for his players.

And, the actual Belting part need not be the center of the adventure. It's there to use if you want or need it. It can be a focus for the players, or it can be just something the Ref throws behind the scenes to create his background (like throwing for the number of passengers available on a World that have Middle Passages). Or, the Ref can just ignore it and use other parts of the Beltstrike set.

The Beltstrike boxed set is a tool--an aid for the Ref--to use in creating his own adventures.
Ya know, after all the other plots sowed here I think I am just gonna get more water, some luxury foodstuffs, a couple of new media and go back to my rocks. I am decidedly risk adverse and it looks like belting is the safest bet. :oo:
 
'Belter', IMO, stands for two different things: 1) people who live in a belt; 2) people who makes a living prospecting in a belt or other collection of planetoids.


Hans

Belter, in CT, seems pretty consistently used almost exclusively in the sense of miner, not in the sense of asteroid belt denizen. The use as belt denizen seems to be an import from Niven, Pournelle, and Smith.

The career, for what it is worth, is extremely focused upon mining.
 
Belter, in CT, seems pretty consistently used almost exclusively in the sense of miner, not in the sense of asteroid belt denizen. The use as belt denizen seems to be an import from Niven, Pournelle, and Smith.
I did say 'IMO'. And there are worse sources to import concepts from.

The career, for what it is worth, is extremely focused upon mining.
Of course it is. The other kind of belter is not a career. For those you'd user whatever careers they happened to have.


Hans
 
What I got to ask is, why when criminals rear their ugly heads do I not go directly to the coppers? :devil:

That would be totally up to the Ref and the type of game he wanted to run. Maybe the coppers are being paid off by the crooks. Maybe there isn't enough coppers to protect the PCs even though the crooks have been reported--there's nothing to stop the crooks, and the coppers already know about them. Heck, maybe there are no coppers at all, way out here in the belt. The Law Level of the local world may not extend that far or be meaningless that far out.

If just depends what kind of conflict you want to throw at your players.

Heck, if you don't want firefights, then exchange the criminal types with ruthless family of Belters on the next rock. They're not firing guns at you, but they're making things hard for the PC Belters. Time to use the interpersonal skills like Admin, Forgery, Streewise, and the like, plus heavy on the roleplaying in front of the subsector judge!
 
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