I have to also chime in with my utter love of the CT reprints. Not only are they a tremendous way to get back in the game (I could play with my LBBs, but I'd rather not beat them up any more), but it's also a great way to kit out your CT collection more thoroughly than before. I've currently got the Books, Supplements, JTAS 1 & 2, Double Adventures and Games, and basically, I am in hog heaven. There is just so much great material here.
Having once been a professional RPG writer (I used to work for Palladium Books, but to quote Carter J. Burke, "don't let that fool you, I'm really an okay guy"), and having done a lot of reading of more modern games, I still think Ct is one of the best deals around. The engine is simple and effective, it's got one of the most memorable chargen systems in existence (so what if you can die in it -- it's a great minigame!), it's got fun vehicle and starship construction rules, and if get into old Dragon Magazines, there are some wonderful rules on alien design, new weapons, and other good stuff. The game's simplicity also makes it flexible; for those gamers who don't mind doing a little work to expand and customize their games (which, IMHO, is a part of what gaming is all about -- I'm getting really disenchanted with games today that force feed you the game's setting, tone and direction in one big block of crappy flavor text before you ever get to the table of contents), CT is a dream come true.
I'm currently running a small CT PBeM with myself and only two other players. one is a guy I played CT with for years back in the 80s. Another is a long-time gaming buddy who is only now just getting into CT. Both are having a ball, which I think is a testament to the game's power.
CT might not be the newest, flashiest thing on the block, but here's how I see it: CT is a sturdy old car from the "they don't build them like that anymore" school that'll still start up every time and run pretty solidly. In comparison, many o the newer games on my shelf are more stylish and more complicated, but like a flashy sports car, they tend to break down a lot faster and spend way more time in the garage. They also have a strange tendency to require nearly constant supplmentation and revision to maintain their novelty, which CT never did for me. I played CT for something like 10 years using nothing more than Books 1-5, Supp. 4, Best fo the JTAs 1 and 2 and my imagination.