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CT Reprints = Love

Originally posted by ACK!!:
I am going to make a radical statement. With some minor house rules for advancement, hits, combat and inclusion of a few new Sci-Fi concepts, Traveller is still the best most effective RPG system around.

Should I start a CT house rules thread here or in IMTU forum?

:)
there's already one , awaiting your post

its called "home grown rules revisions " and can be found here in ct :D
 
Originally posted by ACK!!:
I am going to make a radical statement. With some minor house rules for advancement, hits, combat and inclusion of a few new Sci-Fi concepts, Traveller is still the best most effective RPG system around.

Should I start a CT house rules thread here or in IMTU forum?

:)
there's already one , awaiting your post

its called "home grown rules revisions " and can be found here in ct :D
 
there's already one , awaiting your post
its called "home grown rules revisions " and can be found here in ct
Yes!! I needed some ideas about combat mostly. I already have house rules for advancement and hits.
 
there's already one , awaiting your post
its called "home grown rules revisions " and can be found here in ct
Yes!! I needed some ideas about combat mostly. I already have house rules for advancement and hits.
 
This system is undoubtedly the best in the entire gaming world, because it is simplicity as its best. This system is one of the most versitile as the player and referee would and could adopt any Sci Fi book, movie or concept within this system. The series "Firefly" that lasted only one season is an example of Traveller Adventuring. The characters can be easily generated, the ships and worlds as well as starmapping can be produced easily as they are not confined to rules and regulations of the game system. This can be easily enhanced by the individual player and referee in any Traveller Campaign.
 
This system is undoubtedly the best in the entire gaming world, because it is simplicity as its best. This system is one of the most versitile as the player and referee would and could adopt any Sci Fi book, movie or concept within this system. The series "Firefly" that lasted only one season is an example of Traveller Adventuring. The characters can be easily generated, the ships and worlds as well as starmapping can be produced easily as they are not confined to rules and regulations of the game system. This can be easily enhanced by the individual player and referee in any Traveller Campaign.
 
Ok I am going to come off as an grumpy old fart.

But I don't care. There are so many rules and supplements and JTAS addtions and Alien Modules etc..etc..

All I ever wanted from a new Traveller system was Classic Traveller with all the pieces pulled together and simple consistent workable updates for advancement, combat, and for the new changes in Sci-Fi as well as Science itself.

That is all. No brand new freaked out complex system where the Imperium universe is kicked around of retro-graded or anything.

Just pull it together and give it just a few updates only where it is needed.

It is too good to re-write from scratch.

That is just a waste.

That is why I play CT with just a few house rules.
 
Ok I am going to come off as an grumpy old fart.

But I don't care. There are so many rules and supplements and JTAS addtions and Alien Modules etc..etc..

All I ever wanted from a new Traveller system was Classic Traveller with all the pieces pulled together and simple consistent workable updates for advancement, combat, and for the new changes in Sci-Fi as well as Science itself.

That is all. No brand new freaked out complex system where the Imperium universe is kicked around of retro-graded or anything.

Just pull it together and give it just a few updates only where it is needed.

It is too good to re-write from scratch.

That is just a waste.

That is why I play CT with just a few house rules.
 
I have to also chime in with my utter love of the CT reprints. Not only are they a tremendous way to get back in the game (I could play with my LBBs, but I'd rather not beat them up any more), but it's also a great way to kit out your CT collection more thoroughly than before. I've currently got the Books, Supplements, JTAS 1 & 2, Double Adventures and Games, and basically, I am in hog heaven. There is just so much great material here.

Having once been a professional RPG writer (I used to work for Palladium Books, but to quote Carter J. Burke, "don't let that fool you, I'm really an okay guy"), and having done a lot of reading of more modern games, I still think Ct is one of the best deals around. The engine is simple and effective, it's got one of the most memorable chargen systems in existence (so what if you can die in it -- it's a great minigame!), it's got fun vehicle and starship construction rules, and if get into old Dragon Magazines, there are some wonderful rules on alien design, new weapons, and other good stuff. The game's simplicity also makes it flexible; for those gamers who don't mind doing a little work to expand and customize their games (which, IMHO, is a part of what gaming is all about -- I'm getting really disenchanted with games today that force feed you the game's setting, tone and direction in one big block of crappy flavor text before you ever get to the table of contents), CT is a dream come true.

I'm currently running a small CT PBeM with myself and only two other players. one is a guy I played CT with for years back in the 80s. Another is a long-time gaming buddy who is only now just getting into CT. Both are having a ball, which I think is a testament to the game's power.

CT might not be the newest, flashiest thing on the block, but here's how I see it: CT is a sturdy old car from the "they don't build them like that anymore" school that'll still start up every time and run pretty solidly. In comparison, many o the newer games on my shelf are more stylish and more complicated, but like a flashy sports car, they tend to break down a lot faster and spend way more time in the garage. They also have a strange tendency to require nearly constant supplmentation and revision to maintain their novelty, which CT never did for me. I played CT for something like 10 years using nothing more than Books 1-5, Supp. 4, Best fo the JTAs 1 and 2 and my imagination.
 
I have to also chime in with my utter love of the CT reprints. Not only are they a tremendous way to get back in the game (I could play with my LBBs, but I'd rather not beat them up any more), but it's also a great way to kit out your CT collection more thoroughly than before. I've currently got the Books, Supplements, JTAS 1 & 2, Double Adventures and Games, and basically, I am in hog heaven. There is just so much great material here.

Having once been a professional RPG writer (I used to work for Palladium Books, but to quote Carter J. Burke, "don't let that fool you, I'm really an okay guy"), and having done a lot of reading of more modern games, I still think Ct is one of the best deals around. The engine is simple and effective, it's got one of the most memorable chargen systems in existence (so what if you can die in it -- it's a great minigame!), it's got fun vehicle and starship construction rules, and if get into old Dragon Magazines, there are some wonderful rules on alien design, new weapons, and other good stuff. The game's simplicity also makes it flexible; for those gamers who don't mind doing a little work to expand and customize their games (which, IMHO, is a part of what gaming is all about -- I'm getting really disenchanted with games today that force feed you the game's setting, tone and direction in one big block of crappy flavor text before you ever get to the table of contents), CT is a dream come true.

I'm currently running a small CT PBeM with myself and only two other players. one is a guy I played CT with for years back in the 80s. Another is a long-time gaming buddy who is only now just getting into CT. Both are having a ball, which I think is a testament to the game's power.

CT might not be the newest, flashiest thing on the block, but here's how I see it: CT is a sturdy old car from the "they don't build them like that anymore" school that'll still start up every time and run pretty solidly. In comparison, many o the newer games on my shelf are more stylish and more complicated, but like a flashy sports car, they tend to break down a lot faster and spend way more time in the garage. They also have a strange tendency to require nearly constant supplmentation and revision to maintain their novelty, which CT never did for me. I played CT for something like 10 years using nothing more than Books 1-5, Supp. 4, Best fo the JTAs 1 and 2 and my imagination.
 
Originally posted by Bill Coffin:

I'm currently running a small CT PBeM with myself and only two other players. one is a guy I played CT with for years back in the 80s. Another is a long-time gaming buddy who is only now just getting into CT. Both are having a ball, which I think is a testament to the game's power.

CT might not be the newest, flashiest thing on the block, but here's how I see it: CT is a sturdy old car from the "they don't build them like that anymore" school that'll still start up every time and run pretty solidly. In comparison, many o the newer games on my shelf are more stylish and more complicated, but like a flashy sports car, they tend to break down a lot faster and spend way more time in the garage. They also have a strange tendency to require nearly constant supplmentation and revision to maintain their novelty, which CT never did for me. I played CT for something like 10 years using nothing more than Books 1-5, Supp. 4, Best fo the JTAs 1 and 2 and my imagination.
My only problem is deciding which Traveller re-print book to get next!

As you might have seen in the above posts I want to go for the JTAS re-prints next.

I want to start up a nice post-Fifth Frontier War traveller campaign and have it focus on rooting out a Ine Givar terroist conspiracy. Might do it Grip or IIrc. Around 9pm or so on any weekday should be doable for me. I have about three people I think so far that are interested.

I thought about snagging the Research Station Gamma Adventure from here since I want to get the JTAS reprints next.

What do you guys think?

I already have the first three ideas of adventures tying them all together to the Iggies.
 
Originally posted by Bill Coffin:

I'm currently running a small CT PBeM with myself and only two other players. one is a guy I played CT with for years back in the 80s. Another is a long-time gaming buddy who is only now just getting into CT. Both are having a ball, which I think is a testament to the game's power.

CT might not be the newest, flashiest thing on the block, but here's how I see it: CT is a sturdy old car from the "they don't build them like that anymore" school that'll still start up every time and run pretty solidly. In comparison, many o the newer games on my shelf are more stylish and more complicated, but like a flashy sports car, they tend to break down a lot faster and spend way more time in the garage. They also have a strange tendency to require nearly constant supplmentation and revision to maintain their novelty, which CT never did for me. I played CT for something like 10 years using nothing more than Books 1-5, Supp. 4, Best fo the JTAs 1 and 2 and my imagination.
My only problem is deciding which Traveller re-print book to get next!

As you might have seen in the above posts I want to go for the JTAS re-prints next.

I want to start up a nice post-Fifth Frontier War traveller campaign and have it focus on rooting out a Ine Givar terroist conspiracy. Might do it Grip or IIrc. Around 9pm or so on any weekday should be doable for me. I have about three people I think so far that are interested.

I thought about snagging the Research Station Gamma Adventure from here since I want to get the JTAS reprints next.

What do you guys think?

I already have the first three ideas of adventures tying them all together to the Iggies.
 
I ordered my JTAS 1-12 reprint yesterday!!

Yeah! I am getting it a local store called the Game Parlor here in Chantilly VA. They have everything!!

They have the re-prints, BITS, T20 and Gurps stuff. The guy who does the ordering is an old-time Trav fan. I almost said f* it and got the Adventures re-print.

How are those?
 
I ordered my JTAS 1-12 reprint yesterday!!

Yeah! I am getting it a local store called the Game Parlor here in Chantilly VA. They have everything!!

They have the re-prints, BITS, T20 and Gurps stuff. The guy who does the ordering is an old-time Trav fan. I almost said f* it and got the Adventures re-print.

How are those?
 
YES!!!!!!

I got the JTAS 1-12 reprints today.

They are great.

Remember this is coming from someone not clouded by nostalgia because I got into Traveller around the Megatraveller era.

Wonderful stuff.

This makes it so much more tougher now to decide if I get the Classic Adventures or the second JTAS reprint book.

BTW, if anyone in Northern VA is out there looking for a good game store, I got one for you.

The Game Parlor in Chantilly is incredible.

It is pure nerdvana.
 
YES!!!!!!

I got the JTAS 1-12 reprints today.

They are great.

Remember this is coming from someone not clouded by nostalgia because I got into Traveller around the Megatraveller era.

Wonderful stuff.

This makes it so much more tougher now to decide if I get the Classic Adventures or the second JTAS reprint book.

BTW, if anyone in Northern VA is out there looking for a good game store, I got one for you.

The Game Parlor in Chantilly is incredible.

It is pure nerdvana.
 
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