I have four different skill lists to put down here for consideration, integration, and redaction.
First, T. Foster's list of 61:
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">Admin
Animal Handling
Archaic Weapons (C)
Armorer
Artillery
Astrogation
Battle Dress
Blade Combat (C)
Brawling
Bribery
Broker
Camouflage
Carousing
Combat Engineering
Communications
Computer
Craftsman
Cryptography
Demolitions
Disguise
Electronics
Engineering
Environmental Adaptation
Fleet Tactics
Forensics
Forgery
Forward Observer
Gambling
Gun Combat (C)
Gunnery (C)
Heavy Weapons
Instruction
Interrogation
Intrusion
Jack-of-all-Trades
Language
Law
Leadership
Liaison
Linguistics
Mechanics
Medical
Naval Architect
Performance (C)
Persuasion
Pilot
Prospecting
Recon
Recruiting
Sensors
Ship Tactics
Science (C)
Stealth
Steward
Streetwise
Survey
Survival
Tactics
Trader
Vac Suit
Vehicle (C)</pre>[/QUOTE]T. Foster says:
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">Admin
Battle Dress
Bow combat
Brawling
Bribery
Broker
Carousing
Combat Engineering
Computer
Communications
Demolitions
Electronics
Engineering
Handgun
Forgery
Forward Observer
Gambling
Gravitics
Gunnery
Heavy Weapon
Instruction
Interrogation
Jack o-T
Large blade
Leader
Liaison
Mechanical
Medical
Navigation
Rifle
Pilot
Recon
Sensor ops
Small blade
Survival
Steward
Streetwise
Tactics
Trader
Vehicle
Vacc Suit
Zero-g combat</pre>[/QUOTE]Next, Wil Hostman's list of 52:
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">BASIC SKILLS
Admin
Bribery
Broker
Carousing
Communications
Computer
Demolitions
Electronics
Engineering
Equestrian
Forgery
Forward Observer
Gambling
Gravitics
Hunting
Instruction
Interrogation
JOT
Leader
Legal
Liason
Mechanical
Medical
Naval Architect
Navigation
Pilot
Prospecting
Space [type]
Steward
Streetwise
Survey
Survival
Tactics
Trader
Vacc Suit
COMBAT SKILLS
Battle Dress
Brawling
Blade [type]
Combat Engineering
Field Artillery
Fleet Tactics
Gun [type]
Gunnery
Heavy Weapons
Recon
Recruiting
Ship Tactics
0G Combat
TRANSPORT SKILLS:
Air/raft
ATV
Ships Boat
Vehicle [type & subtype]</pre>[/QUOTE]Finally, of course, the draft T5 list of 75:
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">Acting
Admin
Aircraft
Animal Handling
Archeology
Armor
Art
Astrogation
Athletics
Biology
Broker
Carousing
Chemistry
Communications
Computer
Conceal
Craftsman
Dance
Designer
Diplomacy
Dominate
Drives
Electronics
Explosives
Fluidics
Forward Obsvr
Gambling
Geology
Grav Vehicle
Gravitics
Ground Craft
Gunnery
Heavy Weapons
History
Hostile Environ
Investigate
Jack of All Trades
Language
Law
Leadership
Liaison
Linguistics
Magnetics
Mechanics
Medical
Melee
Military Strategy
Military Tactics
Mole
Music
Naval Strategy
Naval Tactics
Observe
Persuade
Philosophy
Photonics
Physics
Pilot
Programming
Psychology
Sapper
Sensors
Spacecraft
Stealth
Steward
Streetwise
Survey
Survival
Teaching
Trader
Vacc Suit
Watercraft
Weapons
Writing [Writer?]
Zero-G</pre>[/QUOTE]
First, T. Foster's list of 61:
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">Admin
Animal Handling
Archaic Weapons (C)
Armorer
Artillery
Astrogation
Battle Dress
Blade Combat (C)
Brawling
Bribery
Broker
Camouflage
Carousing
Combat Engineering
Communications
Computer
Craftsman
Cryptography
Demolitions
Disguise
Electronics
Engineering
Environmental Adaptation
Fleet Tactics
Forensics
Forgery
Forward Observer
Gambling
Gun Combat (C)
Gunnery (C)
Heavy Weapons
Instruction
Interrogation
Intrusion
Jack-of-all-Trades
Language
Law
Leadership
Liaison
Linguistics
Mechanics
Medical
Naval Architect
Performance (C)
Persuasion
Pilot
Prospecting
Recon
Recruiting
Sensors
Ship Tactics
Science (C)
Stealth
Steward
Streetwise
Survey
Survival
Tactics
Trader
Vac Suit
Vehicle (C)</pre>[/QUOTE]T. Foster says:
Next, Mike Wightman's list of 42:The list is still heavy on arcane/obscure military skills that IMO have no real place in the general/core rules, but that's been true ever since "Forward Observer" was included in Book 1 so I suppose it's one of those "Traveller traditions," like dying in char-gen and marines receiving more training with cutlass than rifle, that give the game its unique character.
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">Admin
Battle Dress
Bow combat
Brawling
Bribery
Broker
Carousing
Combat Engineering
Computer
Communications
Demolitions
Electronics
Engineering
Handgun
Forgery
Forward Observer
Gambling
Gravitics
Gunnery
Heavy Weapon
Instruction
Interrogation
Jack o-T
Large blade
Leader
Liaison
Mechanical
Medical
Navigation
Rifle
Pilot
Recon
Sensor ops
Small blade
Survival
Steward
Streetwise
Tactics
Trader
Vehicle
Vacc Suit
Zero-g combat</pre>[/QUOTE]Next, Wil Hostman's list of 52:
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">BASIC SKILLS
Admin
Bribery
Broker
Carousing
Communications
Computer
Demolitions
Electronics
Engineering
Equestrian
Forgery
Forward Observer
Gambling
Gravitics
Hunting
Instruction
Interrogation
JOT
Leader
Legal
Liason
Mechanical
Medical
Naval Architect
Navigation
Pilot
Prospecting
Space [type]
Steward
Streetwise
Survey
Survival
Tactics
Trader
Vacc Suit
COMBAT SKILLS
Battle Dress
Brawling
Blade [type]
Combat Engineering
Field Artillery
Fleet Tactics
Gun [type]
Gunnery
Heavy Weapons
Recon
Recruiting
Ship Tactics
0G Combat
TRANSPORT SKILLS:
Air/raft
ATV
Ships Boat
Vehicle [type & subtype]</pre>[/QUOTE]Finally, of course, the draft T5 list of 75:
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">Acting
Admin
Aircraft
Animal Handling
Archeology
Armor
Art
Astrogation
Athletics
Biology
Broker
Carousing
Chemistry
Communications
Computer
Conceal
Craftsman
Dance
Designer
Diplomacy
Dominate
Drives
Electronics
Explosives
Fluidics
Forward Obsvr
Gambling
Geology
Grav Vehicle
Gravitics
Ground Craft
Gunnery
Heavy Weapons
History
Hostile Environ
Investigate
Jack of All Trades
Language
Law
Leadership
Liaison
Linguistics
Magnetics
Mechanics
Medical
Melee
Military Strategy
Military Tactics
Mole
Music
Naval Strategy
Naval Tactics
Observe
Persuade
Philosophy
Photonics
Physics
Pilot
Programming
Psychology
Sapper
Sensors
Spacecraft
Stealth
Steward
Streetwise
Survey
Survival
Teaching
Trader
Vacc Suit
Watercraft
Weapons
Writing [Writer?]
Zero-G</pre>[/QUOTE]