Another recent thread got me thinking about task systems for CT, again. How about this for a simple one:
Throw Characteristic or less on 2D to succeed. Skill level = number of attempts. Subject to difficulty mods imposed by the referee, from +5 (very easy) to -5 (very difficult) (expressed as mods to the characteristic).
[NB: where the ref is unsure of the difficulty, the difficulty mod could be generated using 1D-1D, i.e. Flux.]
Problem 1: failure on an average task is impossible if the Characteristic is 12 or above.
However, in practice many tasks may be governed by more than one Characteristic. e.g. fixing the jump drive may be governed by both INT and EDU. Making a good impression at the Duke's ball may be a function of INT and SOC, or DEX and SOC (dancing). So even a DEX 9, SOC D character might still fail.
High characteristics also allow more difficult tasks to be attempted.
Problem 2: what to do about skill=0. I haven't decided the best solution for this. Perhaps just allow it as Skill-1 but with Disadvantage, i.e. roll 3 dice, take 2 highest.
Jack-of-all-Trades could work the same way as Skill=0, i.e. throw 3D, take 2 highest. Plus you always have to include INT as a governing Stat.
Problem 3: it may mean a lot of dice getting rolled. However this could be a feature not a bug, as they say, if you like rolling dice. Plus you stop if and when you succeed.
Thought I'd put it out there and see what people thought.
Throw Characteristic or less on 2D to succeed. Skill level = number of attempts. Subject to difficulty mods imposed by the referee, from +5 (very easy) to -5 (very difficult) (expressed as mods to the characteristic).
[NB: where the ref is unsure of the difficulty, the difficulty mod could be generated using 1D-1D, i.e. Flux.]
Problem 1: failure on an average task is impossible if the Characteristic is 12 or above.
However, in practice many tasks may be governed by more than one Characteristic. e.g. fixing the jump drive may be governed by both INT and EDU. Making a good impression at the Duke's ball may be a function of INT and SOC, or DEX and SOC (dancing). So even a DEX 9, SOC D character might still fail.
High characteristics also allow more difficult tasks to be attempted.
Problem 2: what to do about skill=0. I haven't decided the best solution for this. Perhaps just allow it as Skill-1 but with Disadvantage, i.e. roll 3 dice, take 2 highest.
Jack-of-all-Trades could work the same way as Skill=0, i.e. throw 3D, take 2 highest. Plus you always have to include INT as a governing Stat.
Problem 3: it may mean a lot of dice getting rolled. However this could be a feature not a bug, as they say, if you like rolling dice. Plus you stop if and when you succeed.
Thought I'd put it out there and see what people thought.