I am not sure if this has been suggested before in another thread (and I haven't bothered to thoroughly look), but how does this sound as a possible alternative "fix" for the dominance of characteristic-level assets over skill-level assets in task resolution, and the potential for a successful task outcome becoming too easy in Low-Roll Task Resolution.
This could also possibly work for T4.1 as well, using each skill-level as a full 1D difficulty-level reduction. I'll make a modified post there as well.
I know some people do not like half-dice (½D) , but they never bothered me.HOUSE RULE - T5.10 Skill-Task Mechanic for Low-Roll Task Resolution
- Resolve tasks normally as per T5.10, but
- Instead of skill-levels adding to the Target Number (TN) of a task in task resolution, allow each level of skill a character possesses to reduce the difficulty level of a task by a half-dice increment (½D) - So Skill-2 applied to a task would reduce a task's difficulty level by a full difficulty level (i.e. - 1D).
- Adjust all of the standard difficulty levels upward by 1D (i.e. "Average" = 3D; "Difficult"= 4D), etc.
- Eliminate the "This is Hard" (TIH) Rule.
This could also possibly work for T4.1 as well, using each skill-level as a full 1D difficulty-level reduction. I'll make a modified post there as well.