daryen
SOC-14 1K
Huh? Between Bk2 and Bk5 prices went way, way up! Bk2 was much cheaper. MT prices were indeed lower than either Bk2 or Bk5. (That is only for the stock ships, though. I have no idea what the price for a ship actually made with the MT design system would cost.) I have never actually read anything from T4, so I can't talk to it. The cheapest starships I have found are actually in GT. Regardless, all are mind-numbingly expensive.Originally posted by robject:
Heh heh! And I'm on the other end of that spectrum, Mike -- I've watched ship prices creep in a steady descent down from LBB2 to T4, and I want ships to be back up around their CT-level prices.
Dude, a piddly little 100dton scout ship still costs 25-29 million credits no matter the system used. A 200dton trader is going to cost at least 50% more. Honestly, there is no possible way any "adventurer" is going to be able to afford that, even at half price. (Unless, of course, he is independently wealthy. But what GM would allow that for a PC?)I think my fear (and yes, it's an emotional reaction, rather than an intellectual one) is that cheap starships dilutes the value of ownership too much for my comfort. Or something. Or maybe it's just a grognardly feeling.
I don't want to reduce the prices to allow more ownership. I want to reduce the prices to allow the level of ownership that is supposed to exist.
Note that I am talking about "PC" ships. You want to say making a 1000+ dton ship causes a dramatic increase in costs because of <technobabble>? Fine. You want to make armoring a ship expensive? Fine. You want to make weapons expensive? Fine. (Well, except for defensive weapons. Things like "pulse" lasers and sandcasters should still be affordable.)
I just want players to be able to afford the ship they are going to go adventuring in. Or at least make the price gap more reasonable.