ShapeShifter
SOC-13
I really like the success level mechanic from Eden Studio's Buffy and Angel games and wondered if anyone's tried the mechanic with CT. It seems simple enough but I'm chary of introducing anything potentially game-busting.
roll...............success lvls
8......................0
9-10.................1
11-12...............2
13-14 ...............3
15-16...............4
17+..................5
Ex:
A PC, Dirk Danger, wants to shoot his blaster at a mean, nasty alien.
Dirk has gun cbt-5. He rolls a 6. The total is 11, and therefore the PC gets 2 success levels.
Dirk rolls damage on 4d6 (=14) and adds his 2 success levels to damage (=16).
Was this mentioned at all in any JTAS article or WD article?
roll...............success lvls
8......................0
9-10.................1
11-12...............2
13-14 ...............3
15-16...............4
17+..................5
Ex:
A PC, Dirk Danger, wants to shoot his blaster at a mean, nasty alien.
Dirk has gun cbt-5. He rolls a 6. The total is 11, and therefore the PC gets 2 success levels.
Dirk rolls damage on 4d6 (=14) and adds his 2 success levels to damage (=16).
Was this mentioned at all in any JTAS article or WD article?