When I play around with house rules and task resolution I have a few key points:
players matter - they have to have the chance to use their characters' skills, equipment etc. so that stuff has to have an affect on task resolution
roleplaying matters - so a player who describes their actions well gets a small bonus, if applicable
the actual dice rolling is cut to the minimum.
On that last point.
I once liked playing games where you roll to hit, roll for parry, roll for block, roll for hit location, roll for armour absorption, roll grizzly critical effect etc.
All that slows the session down.
Now I keep the dice rolling to a minimum but I can always add complexity if needed for a particular scene or task.