Random Goblin
SOC-12
I've been away for awhile. I hear mention of CT+, and it has intrigued me, but I don't really know what it is. Can someone explain, or point me in the right direction, where I can get an explanation?
I then asked what people would have done, hypothetically, if the idea hadn't been dropped. </font>[/QUOTE]Some light reading for you:Originally posted by Sigg Oddra:
This is Hunter's original vision:
</font><blockquote>quote:</font><hr />If it happens what you'd see is an updated version of the CT rules with a slightly modified MT task system that is compatible with the T20 task system on 'terms of difficulty' (ie: Easy, Hard, Average, etc.).
The personal combat system would be changed over to be compatible with the task system. Armor and Damage would likely be very similar to T20's system.
Characters would not change much as far as background goes, but the randomness would be optional meaning you could randomly generate your character pretty much like original CT or you can pick and choose everything instead. Adding optional rules like Advantages and Disadvantages is something I would also consider.
Vehicles, Starships, etc. would use the T20 systems which are already CT compatible, though these systems might get updated slightly.
New techs would also probably be added, but noted that some campaign settings may only use some of the technological concepts detailed in the rulebook. This would allow us to specify for example in the OTU, nanobots, cybernetic enhancements, FTL communications and such are not used. If a referee wanted to use them, they of course could but the referee would know that the published material for the OTU will not be written with these technologies in mind.
The main idea would be to update the more 'dated' game mechanics and streamline things a bit more, but keep it 100% compatible with the original CT and make it easy to dual stat supplementary for both the updated CT rules and T20.
I'm not looking to dump T20, but I do see a potential market for a more streamlined set of mechanics like what the original CT had to offer.
I then asked what people would have done, hypothetically, if the idea hadn't been dropped. </font>[/QUOTE]Some light reading for you:Originally posted by Sigg Oddra:
This is Hunter's original vision:
</font><blockquote>quote:</font><hr />If it happens what you'd see is an updated version of the CT rules with a slightly modified MT task system that is compatible with the T20 task system on 'terms of difficulty' (ie: Easy, Hard, Average, etc.).
The personal combat system would be changed over to be compatible with the task system. Armor and Damage would likely be very similar to T20's system.
Characters would not change much as far as background goes, but the randomness would be optional meaning you could randomly generate your character pretty much like original CT or you can pick and choose everything instead. Adding optional rules like Advantages and Disadvantages is something I would also consider.
Vehicles, Starships, etc. would use the T20 systems which are already CT compatible, though these systems might get updated slightly.
New techs would also probably be added, but noted that some campaign settings may only use some of the technological concepts detailed in the rulebook. This would allow us to specify for example in the OTU, nanobots, cybernetic enhancements, FTL communications and such are not used. If a referee wanted to use them, they of course could but the referee would know that the published material for the OTU will not be written with these technologies in mind.
The main idea would be to update the more 'dated' game mechanics and streamline things a bit more, but keep it 100% compatible with the original CT and make it easy to dual stat supplementary for both the updated CT rules and T20.
I'm not looking to dump T20, but I do see a potential market for a more streamlined set of mechanics like what the original CT had to offer.