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Cygnus Class Research Vessel

After of year of work, I posted my Largest Ship in the Art Gallery. I know there are going to be a thousand question and I've already started Labeling the Rooms. So please Hang in there with me. (God I wish I got paid for the man hours involved.) It may take a day or two to get back and answer your questions (Especial, if they are Tough) :)
 
After of year of work, I posted my Largest Ship in the Art Gallery. I know there are going to be a thousand question and I've already started Labeling the Rooms. So please Hang in there with me. (God I wish I got paid for the man hours involved.) It may take a day or two to get back and answer your questions (Especial, if they are Tough) :)

Nice.

Though I thought the 'Cygnus Class' looked more like a flying gothic cathedral. :D

USS Cygnus
 
Everything has been label and the drawing has been posted, Let the discussion begin :)

Lycanorukke, I didn't catch your comment until just now. :) And No I didn't name it after that ship. This was the last ship in the Gull Class Series, I posted a year ago. So you now have the Gull, Albatross and the Cygnus. (Right next to the ship's name there is a cute little Black Swan) You can find the information on these ships in the File Library. And before you start point out the flaws, I know there are quite a few. But the series has been plagued by such things :)

Flykiller: I've also upgraded the Albatross and thanks for the bump in File Library. :D
 
After of year of work, I posted my Largest Ship in the Art Gallery. ... (God I wish I got paid for the man hours involved.)

Publish it. Why can't you publish it? How hard can that be? Stick it up on DT:RPG or something. Sure ping Marc, but, really, all things considered, it should be easy for people like you (and others) to publish things like this and get some compensation from it. There's literally no barrier to entry to selling things, but you would clearly need to get some kind of clearance from FFE/Mongoose.

But, if they make stuff like this hard to do, they're doing it wrong.
 
I'm joking about the man hours, I put them on the forum because I want people to enjoy the gaming experience. Yes, I'd like to make money from it, but I enjoyed my timing as a gamer and want other people to get as much enjoyment out of it as I do.
 
When the scouts are planet side, exploring an asteroid or the ship has landed this is the room that controls those operations (Or you can call it Operations if you like). Where as the bridge controls the ship. And yes, in a pinch it can be used as an auxiliary bridge.
 
When the scouts are planet side, exploring an asteroid or the ship has landed this is the room that controls those operations (Or you can call it Operations if you like). Where as the bridge controls the ship. And yes, in a pinch it can be used as an auxiliary bridge.

That's another thing I guess we don't see, just in general, the Combat Center.
 
That why I label it Command and Control, plus serves all those functions, I've already stated. There is a tactical officer on the Bridge. He instructs the Gunners on their targets and operates the forward weapons. C&C helps with his workload acting as a second pair of eyes.
 
Which Traveller rules did you use to build this?

There are some oddities - range in LY rather than parsecs, amount of fuel, force shield and the like.
 
http://www.travellerrpg.com/CotI/Discuss/showthread.php?t=22557

That the method I use and this was posted about 7 years ago when I started posting ship.

I did drag a few things over for Star Trek such as the defector (mean to deflect small objects)
and Force Shield. As far as the Light years range goes, (when I was GM games) I got tired of players jump out of the prepped areas and winging it during game sessions.

As far as actual ton goes, I use a 1.5 by 1.5 square for the build. So the tonnage is close to Traveller standards.

PS: God, it's been seven years already???
 
Last thing, I do use networking on the ship. So the computer tonnage is actually spread out or specialized. In the case of the C&C, the computers line the walls of the room and the green areas are the work stations.

On last thing, for use in Traveller, dive the Range by three. That makes this ship a Jump 6.
 
I must have missed those original posts.

It may be buildable using MegaTraveller ship construction rules - the fuel being the main issue for Traveller compatibility.

Great work by the way :)
 
Ship: Cygnus
Class: Cygnus
Type: Explorer
Architect: Rigel Stardin
Tech Level: 12

USP
EX-D626635-600000-20400-0 MCr 4,671.273 4.8 KTons
Bat Bear 4 1 Crew: 110
Bat 4 1 TL: 12

Cargo: 619 Crew Sections: 5 of 22 Emergency Low: 10 Fuel: 1,248 EP: 288 Agility: 5 Shipboard Security Detail: 5 Pulse Lasers
Fuel Treatment: Fuel Scoops and On Board Fuel Purification

Architects Fee: MCr 46.713 Cost in Quantity: MCr 3,737.018

EX-D615535-600000-20400-0 MCr 4,671.273 5.76 KTons
Bat 4 1 TL: 12
Bat Bear 4 1 Crew: 110
Agility: 4



Detailed Description
(High Guard Design)

HULL
4,800.000 tons standard, 67,200.000 cubic meters, Flattened Sphere Configuration

CREW
12 Officers, 98 Ratings

ENGINEERING
Jump-2, 6G Manuever, Power plant-6, 288.000 EP, Agility 5

AVIONICS
Bridge, Model/3 Computer

HARDPOINTS
1 50-ton bay, 8 Hardpoints

ARMAMENT
1 50-ton Particle Accelerator Bay (Factor-4), 8 Dual Pulse Laser Turrets organised into 4 Batteries (Factor-2)

DEFENCES
Armoured Hull (Factor-6)

CRAFT
None

FUEL
1,248 Tons Fuel (2 parsecs jump and 28 days endurance)
On Board Fuel Scoops, On Board Fuel Purification Plant, 960.000 ton drop tanks

MISCELLANEOUS
58 Staterooms, 10 Emergency Low Berths, 619 Tons Cargo

USER DEFINED COMPONENTS
None

COST
MCr 4,717.985 Singly (incl. Architects fees of MCr 46.713), MCr 3,737.018 in Quantity

CONSTRUCTION TIME
147 Weeks Singly, 118 Weeks in Quantity

COMMENTS



Cygnus Class Explorer

Book 5 Crew Breakdown
Command section: 7 officers and 4 ratings; Engineering section: 2 officers and 17 ratings; Gunnery section: 1 officers and 6 ratings; Service section: 1 officers and 9 ratings; Medical Section: 1 officers and 0 ratings
HULL
Hull: 0.000 Td; MCr 384.000
Armour Factor-6: 672.000 Td; MCr 604.800

ENGINEERING
M-Drive Factor-6: 816.000 Td; MCr 408.000
J-Drive Factor-2: 144.000 Td; MCr 576.000
2 x Backup M-Drive Factor-0:


FUEL
P-Fuel: 288.000 Td; MCr 0,000
J-Fuel: 960.000 Td; MCr 0.000
Scoops: 0.000 Td; MCr 4.800
Purification: 38.000 Td; MCr 0.203


AVIONICS
Bridge: 96.000 Td; MCr 24.000
Computer Model/3: 3.000 Td; MCr 18.000; -1 EP

WEAPONRY
4 Particle Accelerator Bays: 50.000 Td; MCr 20.500; -30 EP
2 Torpedo launchers
8 x Laser Turrets: 8.000 Td; MCr 8.000; -16 EP

SCREENS

CRAFT

ACCOMMODATIONS
58.0 x Staterooms: 232.000 Td; MCr 29.000
10 x Emergency Low Berths: 10.000 Td; MCr 1.000
Cargo: 619.000 Td; MCr 0.000


This is to give you some Idea what the Traveller Stats would be. HGS was the program I used. Of course, it not exact because of the room, accommodations and craft I use but it gets you close.
 
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