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D&D Inspired World

Mithras

SOC-14 1K
The thread on D&D monsters has given me the idea of using one or two nations from the old Mystara gameworld as the main nation on a low-tech Traveller world. I'm starting a new subsector, with all the fun of creating new worlds. I'm keen to have a TL2 world in there, but not some barbaric feudal nightmare, but a low-tech and civilised land. Having a few of the OD&D Gazaeteers I thought I'd use the writeups and maps for Darokin (http://www.pandius.com/darokin.html) which is a Renaissance-type trading nation. That would fit in well with an E-type starport and connection with off-world trade. I want to include Hule and then use the maps and maybe magic-free set-up for the Master of the Desert Nomads.

I'm keen to use the maps, and also a forgotten module I have called Quagmire, which does not make a great D&D game (I'm told) but has lots of decent wilderness maps and plans of a weird sunken city built like a giant spiral shell. They will make great locations for Traveller PCs to explore, plus they aren't far from Darokin and Hule.

I'm sure I'm not the first to do this ... I'm certainly staying well away from 'magic' although I'm quite willing to have goblins, orcs et al, stand in as some minor down-trodden race. Other beasties will appear if they are not too bizarre.

So far the world is: E558655-2 Agricultural
 
When my players were Jones-ing for a good ole fashion dungeon crawl, I put together an adventure where they had to save some colonists' daughters who were kidnapped. The world they were on had been settled long ago by a humanoid race who nuked themselves back to the Stone Age. Driven underground by the conditions on the surface, the original inhabitants mutated over the millenia into something more akin to trolls, goblins, and other nasties. Some mutants developed powers of the mind allowing them to dominate the other lesser mutants, often pitting armies of them against each other, if only to control their populations.

The new colonists were busy ransacking the ruins of the previous civilization for building materials and other resources when they discovered a cavern spiraling downward into the depths of the planet. The cave led to an old transport tube that ended at a station converted into a mutant citadel.

Call it D&D or even Gamma World, but it was a lot of fun to draw up and even more fun to play, particularly once the bullets ran out! :) I hope you have as much fun as I did.
 
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