The thread on D&D monsters has given me the idea of using one or two nations from the old Mystara gameworld as the main nation on a low-tech Traveller world. I'm starting a new subsector, with all the fun of creating new worlds. I'm keen to have a TL2 world in there, but not some barbaric feudal nightmare, but a low-tech and civilised land. Having a few of the OD&D Gazaeteers I thought I'd use the writeups and maps for Darokin (http://www.pandius.com/darokin.html) which is a Renaissance-type trading nation. That would fit in well with an E-type starport and connection with off-world trade. I want to include Hule and then use the maps and maybe magic-free set-up for the Master of the Desert Nomads.
I'm keen to use the maps, and also a forgotten module I have called Quagmire, which does not make a great D&D game (I'm told) but has lots of decent wilderness maps and plans of a weird sunken city built like a giant spiral shell. They will make great locations for Traveller PCs to explore, plus they aren't far from Darokin and Hule.
I'm sure I'm not the first to do this ... I'm certainly staying well away from 'magic' although I'm quite willing to have goblins, orcs et al, stand in as some minor down-trodden race. Other beasties will appear if they are not too bizarre.
So far the world is: E558655-2 Agricultural
I'm keen to use the maps, and also a forgotten module I have called Quagmire, which does not make a great D&D game (I'm told) but has lots of decent wilderness maps and plans of a weird sunken city built like a giant spiral shell. They will make great locations for Traveller PCs to explore, plus they aren't far from Darokin and Hule.
I'm sure I'm not the first to do this ... I'm certainly staying well away from 'magic' although I'm quite willing to have goblins, orcs et al, stand in as some minor down-trodden race. Other beasties will appear if they are not too bizarre.
So far the world is: E558655-2 Agricultural