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CT Only: D07 Double Adventure 7 - Stranded on Arden

plazman30

SOC-10
I have been picking up various Classic Traveller material from RPGnow, and one of the things on there is the "Guide to Classic Traveller."

In in they talk about Double Adventure 7 - Stranded on Arden. The description says the following:

"Perruques is an encounter with a plague on a strange
world; Arden is a bureaucratic problem on the eve of war.

This Double Adventure was planned but never saw publication in this format."​

This kind of implies that this adventure was published in another format. Anyone have any more information on this?
 
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I have been picking up various Classic Traveller material from RPGnow, and one of the things on there is the "Guide to Classic Traveller."

In in they talk about Double Adventure 7 - Stranded on Arden. The description says the following:

"Perruques is an encounter with a plague on a strange
world; Arden is a bureaucratic problem on the eve of war.

This Double Adventure was planned but never saw publication in this format."​

This kind of implies that this adventure was published in another format. Anyone have any more information on this?

Stranded on Arden was in a third party magazine.

Plague of Perruques was in Traveller's Digest #10.


Hans
 
It was a pull-out center module in Adventure Gaming (Issue 6 - Dec 1981). I have a spare copy of the issue and the adventure if you're interested.

I believe it's essentially the same as the adventure Exit Visa in The Traveller Book.
 
It was a pull-out center module in Adventure Gaming (Issue 6 - Dec 1981). I have a spare copy of the issue and the adventure if you're interested.

I believe it's essentially the same as the adventure Exit Visa in The Traveller Book.

Other way around. Stranded on Arden is the first version. Which produced some rather astonishing facts when an adventure set on an independent world was transposed to an Imperial world. That Arden has the authority to deny a visiting ship permission to leave its starport is fine; that Alell has the autority to deny ships permission to depart from the Imperial starport is IMO rather iffy... :nonono:


Hans
 
Exit Visa - the bureaucracy dungeon crawl.

I don't know about anyone else, but I never played it because it just sounded like the most boring adventure ever.
 
I have been picking up various Classic Traveller material from RPGnow, and one of the things on there is the "Guide to Classic Traveller."

In in they talk about Double Adventure 7 - Stranded on Arden. The description says the following:

"Perruques is an encounter with a plague on a strange
world; Arden is a bureaucratic problem on the eve of war.

This Double Adventure was planned but never saw publication in this format."​

This kind of implies that this adventure was published in another format. Anyone have any more information on this?

It's been released in PDF and in the big floppy book Double Adventures.

However, it was reworked into Exit Visa, which is in The Traveller Book.
 
Exit Visa - the bureaucracy dungeon crawl.

I don't know about anyone else, but I never played it because it just sounded like the most boring adventure ever.

It was. However, in playing it I inadvertently found out that one of my players -- a skillful negotiator and effective manager in real life -- strongly despises needless meaningless bureaucracy.
 
Exit Visa - the bureaucracy dungeon crawl.

I don't know about anyone else, but I never played it because it just sounded like the most boring adventure ever.

It's lousy as a first adventure, but not bad mid campaign. It's worth running once, in the same way Brasil or Soylent Green are worth watching once.
 
Well, Exit Visa looked pretty boring. But I liked Brasil and Soylent Green, seen them a few times each! :)
 
As always, it's a matter of taste, but I didn't find Exit Visa so bad. At least is different in that politeness and social skills take precedence over the most usual skills the player use (trade, spaceship's and combat).

The quite straight guides the dice put over it may be too constraining for the referee, but make it a nice solo adventure, IMHO.
 
I remember reading through Exit Visa in TTB. Always thought it seemed unbearably tedious. I would have put the kibosh on this adventure as a player...
 
I remember reading through Exit Visa in TTB. Always thought it seemed unbearably tedious. I would have put the kibosh on this adventure as a player...

I wonder if there's a way to make this adventure (these adventures?) interesting somehow?


Hans
 
I wonder if there's a way to make this adventure (these adventures?) interesting somehow?


Hans

Yes, but it involves actually making the law level rolls, random encounter rolls, and basically abusing the * out of the off-worlders.
 
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