I am customizing the Cepheus Engine for my Trav game. Since how an M-drive works can have mechanical effects in game I decided to codify for my players.
I treat it as a reactionless rocket. It doesn't negate or create gravity; it's an electrical device supported by the powerplant that produces thrust. Its reaction and colossal amounts of heat are exhausted into "M-space", unseen and unnoticed by observers in normal space.
If you take the ship tonnages as actual metric tonnages instead of volumetric "displacement" tons (I have reasons to believe this was the original intent), then M-drive performance can be modeled like any propulsion system that produces thrust and consumes fuel.
Performance like anything described in the rules requires an fantastically high specific impulse of around 15 million, minimum. This gives the worst performing small craft (shuttle and slow pinnace) a classic burn & turn range of 1 AU. Of course, any of the vessels can travel greater distances with a burn-coast-brake voyage. Knowing thrust and specific imupulse, you can determine lots of things.
Where W = fully loaded "wet" mass metric tonnage, G = acceleration in Gs, Isp = secific impulse, and H = operating hours, then
consumption (tons) per hour = W·G/(Isp/3600)
and
total consumption (tons) = W·G·H·3600/Isp
For example, a 20 (metric) ton launch has a "wet" mass W = 22 tons when loaded with 1 ton of fuel and 1 ton of passengers, luggage, and supplies.
F = ma, so with 1 G acceleration, it has a thrust rating of 22 "tonnes". Full throttle fuel consumption "mdot" = 22/(15 million/3600) = 0.0044 tons per hour.
1 ton of fuel gives it an operating time of 227 hours, and a burn-turn range of 10.97 AU.
You can plug this into a spreadsheet and do apples-apples comparisons for the various LBB2 vessels. Interesting facts emerge.