It would be extremely funny if your world had been one of these locations and had a lot of these useless yachts. Too many. So, fixing up a couple was doable.
:rofl:
There's a technology/universe implication in the Traveller universe that's rarely considered:
What really happens to these old starships? Perhaps they end up on civilized worlds like Agricultural worlds, by the hundreds to be used basically as grain barges. Seriously.
Some J-1 ship on its last legs shows up at such a world, they remove the Jump Drive, knock down all the interior walls and make the interior of the ship into a cargo bay equipped with contra-grav, fusion reactor, flight computers, and the reactionless maneuver drive. If these systems aren't removed on the Agri-world perhaps they're removed elsewhere, then loaded onto a surplus Battle Tender which can handle dozens of these Free Trader hulls which are then brought to agri-worlds for sale.
Farmers could use them to transport grain or cattle from their farms to the nearest market. If the hull is space-rated (not jump worthy but worth enough to fly up to LEO and back) that market could very well be in space; perhaps farmers fly their "prime movers" up to orbit to meet the huge megacorporate haulers to make their grain deliveries. They could even be used as tractors to plow fields and other heavy moving.
I can think of a few reasons why it wouldn't work, but I don't think they're serious objections:
1) They'd be expensive. As threads elsewhere on the CotI and other Traveller boards have pointed out, these old, old ships would have long since been paid off. Their value would essentially be pure profit beyond reconditioning and transport. For whatever reason they have no worth as starships. So they could be sold cheaply.
2) They'd be radioactive. Doing a bit of extrapolation, in TNE it states that ships in the Free Trader Network are old. They were "old" when the Rebellion began. They're still flying in 1200 which means they're over a century old. Probably two. Maybe more. Their hulls should be fairly irradiated and a hazard, yes. However, these old ships in TNE aren't radiation hazards, so there's some mechanism (even if it is handwaving) that prevents this from being a problem. So it wouldn't be a problem for these ships, either.
3) They'd be hazardous. They must have some reason why they're not starships anymore, right? These junk dealers could easily purchase large numbers of "condemned" starships and simply swap around parts and sell some hulls as "orbit-worthy" (safe enough for jaunts less than 24 hours in orbit, but wear a spacesuit anyway) for more cash and "atmosphere-only" hulls for a markdown. Such ships might be banned on heavy populated worlds since if worse comes to worse they might be forced to make an emergency landing -- probably not a crash landing, but it'd be problematic in a densely-populated city. On a world where that forced lading is in a pasture or a field, much less so.
4) They'd be worn. Well of course they'd be worn. The old fatigued hulls are probably the reason why the ships are no longer spaceworthy (or economical to operate). However, Traveller starship hulls are stupidly tough, but a starship used as a to-orbit freight hauler or a pure in-atmosphere hauler doesn't have to do 2G turns. Even if it fails, an "atmosphere flight only" ship could be safely landed quickly on a shirtsleeves world.
5) They'd be expensive to upkeep. Given they're no longer starships, they don't have to pay for annual maintenance. Even "tramp freighter" starships regularly have machine shops (it's implied in T4 rules in the flavor text); it can be assumed that many repairs to these ships could be done by someone with a machine shop. It'd be quite atmospheric to have every farmer own 3-4 of these old free trader hulks, possibly only 1-2 actually working, the others in various states of "in repair." Possibly even a few more cannibalized for spare parts and the hulls used as barns or sheds. Fuel costs would be negligible with fusion power.
6) They'd be huge and clumsy. Contra-grav, reactionless thruster technology, and low density rural areas say otherwise.
So perhaps these worlds have hundreds of starship hulls for the purposes of TNE where there's no longer an "Imperial Ministry of Starship Safety."
Possibly not all the hulls are Free Traders. Subsidized Traders would be even more common. But ship hulls like Liners, Far Traders, ... and Yachts may end up on these worlds as well.