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DND Classes in T20

My players give me headaches.

One of them wants very much to play a character from a very low-tech world (4 or 5) with little contact with the rest of the interstellar community. I told him that was fine, and we started to roll up his TL5 rogue character. Very quickly, he became frusterated and wants now to play a D20 Rogue instead. However, several of the abilities look like they may cause certain imbalances, and make the TL5 Rogue much mroe powerful than a standard T20 Rogue. Specifically, the Uncanny Dodge ability, the sneak attack mechanics (Which differ somewhat from the T20 flavor Sneak Attack), Disable Device (Where is the line where their knowledge of mechanical stuff falls apart? Big difference between a tripwire and a motion sensor).
 
Look at the T20 Barbarian Technosavy skill. I'd require your D20 Rogue to take that skill.

I'd make sure the player knew I was using the T20 version of the sneak attack, even through that may appear to nerf the class ability.

I'd leave the uncanny dodge as written. There really isn't as many uses for the Reflex saving throw as there is in D&D, and it will let the character be cooler than everyone else.
 
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