archhealer
SOC-12
My players give me headaches.
One of them wants very much to play a character from a very low-tech world (4 or 5) with little contact with the rest of the interstellar community. I told him that was fine, and we started to roll up his TL5 rogue character. Very quickly, he became frusterated and wants now to play a D20 Rogue instead. However, several of the abilities look like they may cause certain imbalances, and make the TL5 Rogue much mroe powerful than a standard T20 Rogue. Specifically, the Uncanny Dodge ability, the sneak attack mechanics (Which differ somewhat from the T20 flavor Sneak Attack), Disable Device (Where is the line where their knowledge of mechanical stuff falls apart? Big difference between a tripwire and a motion sensor).
One of them wants very much to play a character from a very low-tech world (4 or 5) with little contact with the rest of the interstellar community. I told him that was fine, and we started to roll up his TL5 rogue character. Very quickly, he became frusterated and wants now to play a D20 Rogue instead. However, several of the abilities look like they may cause certain imbalances, and make the TL5 Rogue much mroe powerful than a standard T20 Rogue. Specifically, the Uncanny Dodge ability, the sneak attack mechanics (Which differ somewhat from the T20 flavor Sneak Attack), Disable Device (Where is the line where their knowledge of mechanical stuff falls apart? Big difference between a tripwire and a motion sensor).